refactor(rendering): split managed SRP layers and namespaces
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using XCEngine;
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namespace XCEngine.Rendering
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{
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public abstract class ScriptableRenderPipelineAsset : RenderPipelineAsset
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{
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protected ScriptableRenderPipelineAsset()
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{
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}
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protected internal virtual ScriptableRenderPipeline CreatePipeline()
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{
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return null;
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}
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protected internal virtual void ConfigureCameraRenderRequest(
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ScriptableRenderPipelineCameraRequestContext context)
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{
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}
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protected internal virtual void ConfigureCameraFramePlan(
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ScriptableRenderPipelinePlanningContext context)
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{
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}
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protected internal virtual FinalColorSettings GetDefaultFinalColorSettings()
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{
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return FinalColorSettings.CreateDefault();
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}
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}
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}
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