refactor(rendering): split managed SRP layers and namespaces
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@@ -0,0 +1,15 @@
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using System;
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using XCEngine;
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namespace XCEngine.Rendering
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{
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public static class GraphicsSettings
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{
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public static ScriptableRenderPipelineAsset renderPipelineAsset
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{
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get => InternalCalls.Rendering_GetRenderPipelineAsset();
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set => InternalCalls.Rendering_SetRenderPipelineAsset(value);
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}
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}
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}
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