test: add vulkan renderer scene coverage

This commit is contained in:
2026-04-02 04:00:58 +08:00
parent 4c167bec0e
commit 7404108a4b
21 changed files with 258 additions and 14 deletions

View File

@@ -160,6 +160,65 @@ void main() {
}
)";
const char kBuiltinForwardVulkanVertexShader[] = R"(#version 450
layout(location = 0) in vec3 aPosition;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTexCoord;
layout(set = 1, binding = 0, std140) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(location = 0) out vec3 vNormalWS;
layout(location = 1) out vec2 vTexCoord;
void main() {
vec4 positionWS = gModelMatrix * vec4(aPosition, 1.0);
vec4 positionVS = gViewMatrix * positionWS;
gl_Position = gProjectionMatrix * positionVS;
vNormalWS = mat3(gNormalMatrix) * aNormal;
vTexCoord = aTexCoord;
}
)";
const char kBuiltinForwardVulkanFragmentShader[] = R"(#version 450
layout(set = 2, binding = 0) uniform texture2D uBaseColorTexture;
layout(set = 3, binding = 0) uniform sampler uLinearSampler;
layout(set = 1, binding = 0, std140) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
mat4 gNormalMatrix;
vec4 gMainLightDirectionAndIntensity;
vec4 gMainLightColorAndFlags;
};
layout(location = 0) in vec3 vNormalWS;
layout(location = 1) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
void main() {
vec4 baseColor = texture(sampler2D(uBaseColorTexture, uLinearSampler), vTexCoord);
if (gMainLightColorAndFlags.w < 0.5) {
fragColor = baseColor;
return;
}
vec3 normalWS = normalize(vNormalWS);
vec3 directionToLightWS = normalize(gMainLightDirectionAndIntensity.xyz);
float diffuse = max(dot(normalWS, directionToLightWS), 0.0);
vec3 lighting = vec3(0.28) +
gMainLightColorAndFlags.rgb * (diffuse * gMainLightDirectionAndIntensity.w);
fragColor = vec4(baseColor.rgb * lighting, baseColor.a);
}
)";
RHI::GraphicsPipelineDesc CreatePipelineDesc(
RHI::RHIType backendType,
RHI::RHIPipelineLayout* pipelineLayout,
@@ -189,6 +248,18 @@ RHI::GraphicsPipelineDesc CreatePipelineDesc(
pipelineDesc.fragmentShader.sourceLanguage = RHI::ShaderLanguage::HLSL;
pipelineDesc.fragmentShader.entryPoint = L"MainPS";
pipelineDesc.fragmentShader.profile = L"ps_5_0";
} else if (backendType == RHI::RHIType::Vulkan) {
pipelineDesc.vertexShader.source.assign(
kBuiltinForwardVulkanVertexShader,
kBuiltinForwardVulkanVertexShader + std::strlen(kBuiltinForwardVulkanVertexShader));
pipelineDesc.vertexShader.sourceLanguage = RHI::ShaderLanguage::GLSL;
pipelineDesc.vertexShader.profile = L"vs_4_50";
pipelineDesc.fragmentShader.source.assign(
kBuiltinForwardVulkanFragmentShader,
kBuiltinForwardVulkanFragmentShader + std::strlen(kBuiltinForwardVulkanFragmentShader));
pipelineDesc.fragmentShader.sourceLanguage = RHI::ShaderLanguage::GLSL;
pipelineDesc.fragmentShader.profile = L"fs_4_50";
} else {
pipelineDesc.vertexShader.source.assign(
kBuiltinForwardVertexShader,

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@@ -178,7 +178,7 @@ void RHIIntegrationFixture::SetUp() {
}
void RHIIntegrationFixture::BeginRender() {
if (GetParam() == RHIType::Vulkan) {
if (GetParam() == RHIType::Vulkan && RequiresSwapChainAcquire()) {
#if defined(XCENGINE_SUPPORT_VULKAN)
auto* vulkanSwapChain = static_cast<VulkanSwapChain*>(mSwapChain);
ASSERT_NE(vulkanSwapChain, nullptr);

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@@ -57,6 +57,7 @@ protected:
void SetRenderTargetForClear(bool includeDepthStencil = false);
virtual void RenderFrame() {}
virtual bool RequiresSwapChainAcquire() const { return true; }
bool TakeScreenshot(const char* filename);
bool CompareWithGoldenTemplate(const char* outputPpm, const char* gtPpm, float threshold = 0.0f);

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_backpack_lit_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_backpack_lit_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_backpack_lit_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_backpack_lit_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_backpack_lit_scene PRIVATE
UNICODE
_UNICODE

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@@ -41,6 +41,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "backpack_lit_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "backpack_lit_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "backpack_lit_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -59,11 +60,19 @@ std::filesystem::path ResolveRuntimePath(const char* relativePath) {
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
return backendType == RHIType::OpenGL ? 10 : 10;
return backendType == RHIType::D3D12 ? 10 : 10;
}
class BackpackLitSceneTest : public RHIIntegrationFixture {
@@ -308,6 +317,9 @@ TEST_P(BackpackLitSceneTest, RenderBackpackLitScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, BackpackLitSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, BackpackLitSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, BackpackLitSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_backpack_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_backpack_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_backpack_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_backpack_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_backpack_scene PRIVATE
UNICODE
_UNICODE

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@@ -42,6 +42,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "backpack_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "backpack_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "backpack_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -60,11 +61,19 @@ std::filesystem::path ResolveRuntimePath(const char* relativePath) {
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
return backendType == RHIType::OpenGL ? 8 : 8;
return backendType == RHIType::D3D12 ? 8 : 8;
}
class BackpackSceneTest : public RHIIntegrationFixture {
@@ -302,6 +311,9 @@ TEST_P(BackpackSceneTest, RenderBackpackScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, BackpackSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, BackpackSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, BackpackSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_camera_stack_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_camera_stack_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_camera_stack_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_camera_stack_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_camera_stack_scene PRIVATE
UNICODE
_UNICODE

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@@ -44,6 +44,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "camera_stack_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "camera_stack_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "camera_stack_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
constexpr uint8_t kBaseLayer = 0;
@@ -139,11 +140,19 @@ Material* CreateQuadMaterial(Texture* texture) {
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
return backendType == RHIType::OpenGL ? 8 : 8;
return backendType == RHIType::D3D12 ? 8 : 8;
}
class CameraStackSceneTest : public RHIIntegrationFixture {
@@ -426,6 +435,9 @@ TEST_P(CameraStackSceneTest, RenderCameraStackScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, CameraStackSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, CameraStackSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, CameraStackSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_cull_material_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_cull_material_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_cull_material_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_cull_material_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_cull_material_scene PRIVATE
UNICODE
_UNICODE

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@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "cull_material_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "cull_material_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "cull_material_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -134,7 +135,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -432,6 +441,9 @@ TEST_P(CullMaterialSceneTest, RenderCullMaterialScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, CullMaterialSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, CullMaterialSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, CullMaterialSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_depth_sort_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_depth_sort_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_depth_sort_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_depth_sort_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_depth_sort_scene PRIVATE
UNICODE
_UNICODE

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@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "depth_sort_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "depth_sort_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "depth_sort_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -135,7 +136,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -439,6 +448,9 @@ TEST_P(DepthSortSceneTest, RenderDepthSortScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, DepthSortSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, DepthSortSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, DepthSortSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_material_state_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_material_state_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_material_state_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_material_state_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_material_state_scene PRIVATE
UNICODE
_UNICODE

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@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "material_state_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "material_state_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "material_state_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
constexpr float kPi = 3.1415926535f;
@@ -136,7 +137,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -532,6 +541,9 @@ TEST_P(MaterialStateSceneTest, RenderMaterialStateScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, MaterialStateSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, MaterialStateSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, MaterialStateSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_offscreen_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_offscreen_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_offscreen_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_offscreen_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_offscreen_scene PRIVATE
UNICODE
_UNICODE

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@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "offscreen_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "offscreen_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "offscreen_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -135,7 +136,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -148,6 +157,7 @@ protected:
void SetUp() override;
void TearDown() override;
void RenderFrame() override;
bool RequiresSwapChainAcquire() const override { return false; }
private:
void BuildScene();
@@ -486,6 +496,9 @@ TEST_P(OffscreenSceneTest, RenderOffscreenScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, OffscreenSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, OffscreenSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, OffscreenSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_textured_quad_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_textured_quad_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_textured_quad_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_textured_quad_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_textured_quad_scene PRIVATE
UNICODE
_UNICODE

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@@ -36,6 +36,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "textured_quad_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "textured_quad_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "textured_quad_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -115,11 +116,19 @@ Material* CreateMaterial(Texture* texture) {
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
return backendType == RHIType::OpenGL ? 5 : 0;
return backendType == RHIType::D3D12 ? 0 : 5;
}
class TexturedQuadSceneTest : public RHIIntegrationFixture {
@@ -300,6 +309,9 @@ TEST_P(TexturedQuadSceneTest, RenderTexturedQuadScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, TexturedQuadSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, TexturedQuadSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, TexturedQuadSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();

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@@ -9,6 +9,8 @@ set(PACKAGE_DIR ${CMAKE_SOURCE_DIR}/mvs/OpenGL/package)
get_filename_component(PROJECT_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../../../.. ABSOLUTE)
find_package(Vulkan QUIET)
add_executable(rendering_integration_transparent_material_scene
main.cpp
${CMAKE_SOURCE_DIR}/tests/RHI/integration/fixtures/RHIIntegrationFixture.cpp
@@ -33,6 +35,11 @@ target_link_libraries(rendering_integration_transparent_material_scene PRIVATE
GTest::gtest
)
if(TARGET Vulkan::Vulkan)
target_link_libraries(rendering_integration_transparent_material_scene PRIVATE Vulkan::Vulkan)
target_compile_definitions(rendering_integration_transparent_material_scene PRIVATE XCENGINE_SUPPORT_VULKAN)
endif()
target_compile_definitions(rendering_integration_transparent_material_scene PRIVATE
UNICODE
_UNICODE

View File

@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "transparent_material_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "transparent_material_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "transparent_material_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
@@ -135,7 +136,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -384,6 +393,9 @@ TEST_P(TransparentMaterialSceneTest, RenderTransparentMaterialScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, TransparentMaterialSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, TransparentMaterialSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, TransparentMaterialSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();