test: add vulkan renderer scene coverage

This commit is contained in:
2026-04-02 04:00:58 +08:00
parent 4c167bec0e
commit 7404108a4b
21 changed files with 258 additions and 14 deletions

View File

@@ -37,6 +37,7 @@ namespace {
constexpr const char* kD3D12Screenshot = "material_state_scene_d3d12.ppm";
constexpr const char* kOpenGLScreenshot = "material_state_scene_opengl.ppm";
constexpr const char* kVulkanScreenshot = "material_state_scene_vulkan.ppm";
constexpr uint32_t kFrameWidth = 1280;
constexpr uint32_t kFrameHeight = 720;
constexpr float kPi = 3.1415926535f;
@@ -136,7 +137,15 @@ GameObject* CreateQuadObject(
}
const char* GetScreenshotFilename(RHIType backendType) {
return backendType == RHIType::D3D12 ? kD3D12Screenshot : kOpenGLScreenshot;
switch (backendType) {
case RHIType::D3D12:
return kD3D12Screenshot;
case RHIType::Vulkan:
return kVulkanScreenshot;
case RHIType::OpenGL:
default:
return kOpenGLScreenshot;
}
}
int GetComparisonThreshold(RHIType backendType) {
@@ -532,6 +541,9 @@ TEST_P(MaterialStateSceneTest, RenderMaterialStateScene) {
INSTANTIATE_TEST_SUITE_P(D3D12, MaterialStateSceneTest, ::testing::Values(RHIType::D3D12));
INSTANTIATE_TEST_SUITE_P(OpenGL, MaterialStateSceneTest, ::testing::Values(RHIType::OpenGL));
#if defined(XCENGINE_SUPPORT_VULKAN)
INSTANTIATE_TEST_SUITE_P(Vulkan, MaterialStateSceneTest, ::testing::Values(RHIType::Vulkan));
#endif
GTEST_API_ int main(int argc, char** argv) {
Logger::Get().Initialize();