Fix CreateDescriptorTable: pass descriptor ranges array instead of using static
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@@ -35,7 +35,7 @@ public:
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static D3D12_ROOT_PARAMETER CreateSRV(uint32_t shaderRegister, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
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static D3D12_ROOT_PARAMETER CreateUAV(uint32_t shaderRegister, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
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static D3D12_ROOT_PARAMETER Create32BitConstants(uint32_t shaderRegister, uint32_t num32BitValues, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
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static D3D12_ROOT_PARAMETER CreateDescriptorTable(uint32_t shaderRegister, uint32_t numDescriptors, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
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static D3D12_ROOT_PARAMETER CreateDescriptorTable(uint32_t numRanges, const D3D12_DESCRIPTOR_RANGE* ranges, ShaderVisibility visibility = ShaderVisibility::All);
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static D3D12_STATIC_SAMPLER_DESC CreateStaticSampler(uint32_t shaderRegister, const D3D12_SAMPLER_DESC& desc, ShaderVisibility visibility = ShaderVisibility::Pixel);
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