Fix CreateDescriptorTable: pass descriptor ranges array instead of using static

This commit is contained in:
2026-03-17 01:03:13 +08:00
parent 988f94eb29
commit 73627f62f4
2 changed files with 4 additions and 11 deletions

View File

@@ -35,7 +35,7 @@ public:
static D3D12_ROOT_PARAMETER CreateSRV(uint32_t shaderRegister, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
static D3D12_ROOT_PARAMETER CreateUAV(uint32_t shaderRegister, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
static D3D12_ROOT_PARAMETER Create32BitConstants(uint32_t shaderRegister, uint32_t num32BitValues, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
static D3D12_ROOT_PARAMETER CreateDescriptorTable(uint32_t shaderRegister, uint32_t numDescriptors, D3D12_DESCRIPTOR_RANGE_TYPE rangeType, ShaderVisibility visibility = ShaderVisibility::All, uint32_t registerSpace = 0);
static D3D12_ROOT_PARAMETER CreateDescriptorTable(uint32_t numRanges, const D3D12_DESCRIPTOR_RANGE* ranges, ShaderVisibility visibility = ShaderVisibility::All);
static D3D12_STATIC_SAMPLER_DESC CreateStaticSampler(uint32_t shaderRegister, const D3D12_SAMPLER_DESC& desc, ShaderVisibility visibility = ShaderVisibility::Pixel);