fix(rhi): make opengl descriptor binding set-aware

This commit is contained in:
2026-03-26 15:10:03 +08:00
parent 9218ea20b5
commit 733b573963
8 changed files with 379 additions and 21 deletions

View File

@@ -362,3 +362,59 @@ TEST_P(RHITestFixture, PipelineLayout_D3D12SeparatesOverlappingBindingsAcrossSet
layout->Shutdown();
delete layout;
}
TEST_P(RHITestFixture, PipelineLayout_OpenGLSeparatesOverlappingBindingsAcrossSetSlots) {
if (GetBackendType() != RHIType::OpenGL) {
GTEST_SKIP() << "OpenGL-specific binding point verification";
}
DescriptorSetLayoutBinding set0Bindings[3] = {};
set0Bindings[0].binding = 0;
set0Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set0Bindings[0].count = 1;
set0Bindings[1].binding = 0;
set0Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
set0Bindings[1].count = 1;
set0Bindings[2].binding = 0;
set0Bindings[2].type = static_cast<uint32_t>(DescriptorType::Sampler);
set0Bindings[2].count = 1;
DescriptorSetLayoutBinding set1Bindings[3] = {};
set1Bindings[0].binding = 0;
set1Bindings[0].type = static_cast<uint32_t>(DescriptorType::CBV);
set1Bindings[0].count = 1;
set1Bindings[1].binding = 0;
set1Bindings[1].type = static_cast<uint32_t>(DescriptorType::SRV);
set1Bindings[1].count = 1;
set1Bindings[2].binding = 0;
set1Bindings[2].type = static_cast<uint32_t>(DescriptorType::Sampler);
set1Bindings[2].count = 1;
DescriptorSetLayoutDesc setLayouts[2] = {};
setLayouts[0].bindings = set0Bindings;
setLayouts[0].bindingCount = 3;
setLayouts[1].bindings = set1Bindings;
setLayouts[1].bindingCount = 3;
RHIPipelineLayoutDesc desc = {};
desc.setLayouts = setLayouts;
desc.setLayoutCount = 2;
RHIPipelineLayout* layout = GetDevice()->CreatePipelineLayout(desc);
ASSERT_NE(layout, nullptr);
auto* openGLLayout = static_cast<OpenGLPipelineLayout*>(layout);
EXPECT_TRUE(openGLLayout->UsesSetLayouts());
EXPECT_EQ(openGLLayout->GetSetLayoutCount(), 2u);
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(0, 0));
EXPECT_TRUE(openGLLayout->HasConstantBufferBinding(1, 0));
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(0, 0), 0u);
EXPECT_EQ(openGLLayout->GetConstantBufferBindingPoint(1, 0), 1u);
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(0, 0), 0u);
EXPECT_EQ(openGLLayout->GetShaderResourceBindingPoint(1, 0), 1u);
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(0, 0), 0u);
EXPECT_EQ(openGLLayout->GetSamplerBindingPoint(1, 0), 1u);
layout->Shutdown();
delete layout;
}