Add Vulkan quad integration path

This commit is contained in:
2026-03-27 13:52:56 +08:00
parent 4b21b5d3d1
commit 727b6ca249
23 changed files with 1574 additions and 39 deletions

View File

@@ -24,8 +24,33 @@ bool VulkanResourceView::InitializeAsRenderTarget(VkDevice device, VulkanTexture
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = texture->GetImage();
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = texture->GetVkFormat();
viewInfo.viewType = ToVulkanImageViewType(m_dimension, texture->GetTextureType());
viewInfo.format = m_format != Format::Unknown ? ToVulkanFormat(m_format) : texture->GetVkFormat();
viewInfo.subresourceRange.aspectMask = GetImageAspectMask(texture->GetFormat());
viewInfo.subresourceRange.baseMipLevel = desc.mipLevel;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = desc.firstArraySlice;
viewInfo.subresourceRange.layerCount = 1;
return vkCreateImageView(device, &viewInfo, nullptr, &m_imageView) == VK_SUCCESS;
}
bool VulkanResourceView::InitializeAsShaderResource(VkDevice device, VulkanTexture* texture, const ResourceViewDesc& desc) {
if (device == VK_NULL_HANDLE || texture == nullptr || texture->GetImage() == VK_NULL_HANDLE) {
return false;
}
m_device = device;
m_texture = texture;
m_viewType = ResourceViewType::ShaderResource;
m_dimension = desc.dimension != ResourceViewDimension::Unknown ? desc.dimension : ResourceViewDimension::Texture2D;
m_format = desc.format != 0 ? static_cast<Format>(desc.format) : texture->GetFormat();
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = texture->GetImage();
viewInfo.viewType = ToVulkanImageViewType(m_dimension, texture->GetTextureType());
viewInfo.format = m_format != Format::Unknown ? ToVulkanFormat(m_format) : texture->GetVkFormat();
viewInfo.subresourceRange.aspectMask = GetImageAspectMask(texture->GetFormat());
viewInfo.subresourceRange.baseMipLevel = desc.mipLevel;
viewInfo.subresourceRange.levelCount = 1;
@@ -80,6 +105,7 @@ bool VulkanResourceView::IsValid() const {
return m_buffer != nullptr && m_buffer->GetBuffer() != VK_NULL_HANDLE;
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
case ResourceViewType::ShaderResource:
return m_imageView != VK_NULL_HANDLE;
default:
return false;