Add OpenGL test framework with logging and screenshot comparison

- Unified resolution to 1280x720 (same as D3D12)
- Added XCEngine Logger integration for debug output
- Added screenshot capture at frame 30 (glReadPixels -> PPM)
- Added run.bat test script
- Added compare_ppm.py for screenshot comparison
- Added GT.ppm reference image
- Added README.md documentation
- Updated CMakeLists.txt to link XCEngine library

Test: OpenGL rendering test passed (screenshot comparison 100% match)
This commit is contained in:
2026-03-16 15:55:49 +08:00
parent 0ce312e648
commit 722b6b86ba
6 changed files with 44544 additions and 9 deletions

View File

@@ -13,9 +13,28 @@
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <windows.h>
#include <stdarg.h>
#include "XCEngine/Debug/Logger.h"
#include "XCEngine/Debug/ConsoleLogSink.h"
#include "XCEngine/Debug/FileLogSink.h"
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
using namespace XCEngine::Debug;
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "gdi32.lib")
const unsigned int SCR_WIDTH = 1280;
const unsigned int SCR_HEIGHT = 720;
void Log(const char* format, ...) {
char buffer[1024];
va_list args;
va_start(args, format);
vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
Logger::Get().Debug(LogCategory::Rendering, buffer);
}
class Shader
{
@@ -42,7 +61,7 @@ public:
}
catch (std::ifstream::failure& e)
{
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
Log("ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: %s", e.what());
}
const char* vShaderCode = vertexCode.c_str();
@@ -102,7 +121,7 @@ private:
if (!success)
{
glGetShaderInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::SHADER_COMPILATION_ERROR: " << type << std::endl;
Log("ERROR::SHADER_COMPILATION_ERROR: %s - %s", type.c_str(), infoLog);
}
}
else
@@ -111,7 +130,7 @@ private:
if (!success)
{
glGetProgramInfoLog(ID, 1024, NULL, infoLog);
std::cout << "ERROR::PROGRAM_LINKING_ERROR" << std::endl;
Log("ERROR::PROGRAM_LINKING_ERROR: %s", infoLog);
}
}
}
@@ -217,10 +236,12 @@ unsigned int TextureFromFile(const char* path, const std::string& directory)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
Log("Texture loaded: %s (%dx%d)", filename.c_str(), width, height);
stbi_image_free(data);
}
else
{
Log("Failed to load texture: %s", filename.c_str());
stbi_image_free(data);
}
return textureID;
@@ -251,8 +272,10 @@ private:
const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_GenSmoothNormals | aiProcess_FlipUVs);
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
{
Log("Failed to load model: %s", path.c_str());
return;
}
Log("Model loaded: %s", path.c_str());
directory = path.substr(0, path.find_last_of('/'));
processNode(scene->mRootNode, scene);
}
@@ -333,8 +356,9 @@ private:
}
};
Model* model;
Shader* shader;
Model* model = nullptr;
Shader* shader = nullptr;
int frameCount = 0;
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
@@ -349,9 +373,43 @@ void Initialize()
exeDir = exeDir.substr(0, exeDir.find_last_of("\\/"));
SetCurrentDirectoryA(exeDir.c_str());
Log("OpenGL Test Application Started");
model = new Model("res/models/backpack/backpack.obj");
shader = new Shader("Shaders/vertexshader.glsl", "Shaders/fragmentshader.glsl");
glEnable(GL_DEPTH_TEST);
Log("Initialization complete");
}
bool SaveScreenshot(const char* filename)
{
Log("Saving screenshot: %s", filename);
int width = SCR_WIDTH;
int height = SCR_HEIGHT;
std::vector<unsigned char> pixels(width * height * 3);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
FILE* fp = fopen(filename, "wb");
if (!fp) {
Log("Failed to open file for screenshot: %s", filename);
return false;
}
fprintf(fp, "P6\n%d %d\n255\n", width, height);
std::vector<unsigned char> flippedPixels(width * height * 3);
for (int y = 0; y < height; y++) {
memcpy(&flippedPixels[y * width * 3], &pixels[(height - 1 - y) * width * 3], width * 3);
}
fwrite(flippedPixels.data(), 1, width * height * 3, fp);
fclose(fp);
Log("Screenshot saved successfully");
return true;
}
void Render()
@@ -380,6 +438,12 @@ void Render()
int main()
{
Logger::Get().AddSink(std::make_unique<FileLogSink>("OpenGL_engine_log.txt"));
Logger::Get().SetMinimumLevel(LogLevel::Debug);
AllocConsole();
freopen("CONOUT$", "w", stdout);
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
@@ -388,7 +452,7 @@ int main()
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "XCRender", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
Log("Failed to create GLFW window");
glfwTerminate();
return -1;
}
@@ -398,10 +462,13 @@ int main()
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
Log("Failed to initialize GLAD");
return -1;
}
Log("OpenGL Version: %s", glGetString(GL_VERSION));
Log("Renderer: %s", glGetString(GL_RENDERER));
Initialize();
while (!glfwWindowShouldClose(window))
@@ -412,8 +479,19 @@ int main()
Render();
glfwSwapBuffers(window);
glfwPollEvents();
frameCount++;
if (frameCount == 30) {
Log("Saving screenshot at frame %d", frameCount);
SaveScreenshot("screenshot.ppm");
glfwSetWindowShouldClose(window, true);
}
}
Log("Application closed");
glfwTerminate();
Logger::Get().Shutdown();
return 0;
}