RHI: Add Compute/Dispatch unit tests (P1-7) and fix shader type bugs

Bug fixes:
- D3D12Shader::Compile: Set m_type based on target string (cs_/vs_/ps_/gs_)
- OpenGLShader::Compile: Parse target parameter to determine shader type
- OpenGLShader::CompileCompute: Set m_type = ShaderType::Compute
- D3D12CommandList::SetPipelineState: Use correct PSO handle for Compute

New tests (test_compute.cpp, 8 tests):
- ComputeShader_Compile_ValidShader
- ComputeShader_GetType_ReturnsCompute
- ComputeShader_Shutdown_Invalidates
- PipelineState_SetComputeShader
- PipelineState_HasComputeShader_ReturnsTrue
- PipelineState_GetType_Compute
- PipelineState_EnsureValid_Compute
- CommandList_Dispatch_Basic

Test results: 232/232 passed (D3D12: 116, OpenGL: 116)
This commit is contained in:
2026-03-25 13:52:11 +08:00
parent da1f8cfb58
commit 720dd422d5
5 changed files with 312 additions and 2 deletions

View File

@@ -178,7 +178,13 @@ void D3D12CommandList::AliasBarrier(ID3D12Resource* beforeResource, ID3D12Resour
void D3D12CommandList::SetPipelineState(RHIPipelineState* pso) { void D3D12CommandList::SetPipelineState(RHIPipelineState* pso) {
if (!pso) return; if (!pso) return;
if (pso->GetType() == PipelineType::Compute) {
D3D12PipelineState* d3d12Pso = static_cast<D3D12PipelineState*>(pso);
SetPipelineStateInternal(d3d12Pso->GetComputePipelineState());
} else {
SetPipelineStateInternal(static_cast<ID3D12PipelineState*>(pso->GetNativeHandle())); SetPipelineStateInternal(static_cast<ID3D12PipelineState*>(pso->GetNativeHandle()));
}
} }
void D3D12CommandList::SetPipelineState(ID3D12PipelineState* pso) { void D3D12CommandList::SetPipelineState(ID3D12PipelineState* pso) {

View File

@@ -55,6 +55,16 @@ bool D3D12Shader::Compile(const void* sourceData, size_t sourceSize, const char*
return false; return false;
} }
if (strstr(target, "vs_")) {
m_type = ShaderType::Vertex;
} else if (strstr(target, "ps_")) {
m_type = ShaderType::Fragment;
} else if (strstr(target, "gs_")) {
m_type = ShaderType::Geometry;
} else if (strstr(target, "cs_")) {
m_type = ShaderType::Compute;
}
m_uniformsCached = false; m_uniformsCached = false;
return true; return true;
} }

View File

@@ -153,6 +153,7 @@ bool OpenGLShader::CompileCompute(const char* computeSource) {
glDeleteShader(compute); glDeleteShader(compute);
m_type = ShaderType::Compute;
m_uniformsCached = false; m_uniformsCached = false;
return true; return true;
@@ -219,7 +220,20 @@ bool OpenGLShader::Compile(const void* sourceData, size_t sourceSize, const char
if (!sourceData || sourceSize == 0) { if (!sourceData || sourceSize == 0) {
return false; return false;
} }
return Compile(static_cast<const char*>(sourceData), ShaderType::Fragment);
ShaderType type = ShaderType::Fragment;
if (target) {
if (strstr(target, "vs_")) {
type = ShaderType::Vertex;
} else if (strstr(target, "ps_")) {
type = ShaderType::Fragment;
} else if (strstr(target, "gs_")) {
type = ShaderType::Geometry;
} else if (strstr(target, "cs_")) {
type = ShaderType::Compute;
}
}
return Compile(static_cast<const char*>(sourceData), type);
} }
void OpenGLShader::Shutdown() { void OpenGLShader::Shutdown() {

View File

@@ -19,6 +19,7 @@ set(TEST_SOURCES
test_fence.cpp test_fence.cpp
test_sampler.cpp test_sampler.cpp
test_descriptor.cpp test_descriptor.cpp
test_compute.cpp
${CMAKE_SOURCE_DIR}/tests/opengl/package/src/glad.c ${CMAKE_SOURCE_DIR}/tests/opengl/package/src/glad.c
) )

View File

@@ -0,0 +1,279 @@
#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHIShader.h"
#include "XCEngine/RHI/RHIPipelineState.h"
#include <cstring>
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, ComputeShader_Compile_ValidShader) {
ShaderCompileDesc desc = {};
if (GetBackendType() == RHIType::D3D12) {
desc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
desc.entryPoint = L"MainCS";
desc.profile = L"cs_5_0";
} else {
desc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
desc.source.assign(cs, cs + strlen(cs));
}
RHIShader* shader = GetDevice()->CompileShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
EXPECT_EQ(shader->GetType(), ShaderType::Compute);
shader->Shutdown();
delete shader;
}
}
TEST_P(RHITestFixture, ComputeShader_GetType_ReturnsCompute) {
ShaderCompileDesc desc = {};
if (GetBackendType() == RHIType::D3D12) {
desc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
desc.entryPoint = L"MainCS";
desc.profile = L"cs_5_0";
} else {
desc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
desc.source.assign(cs, cs + strlen(cs));
}
RHIShader* shader = GetDevice()->CompileShader(desc);
if (shader != nullptr) {
EXPECT_EQ(shader->GetType(), ShaderType::Compute);
shader->Shutdown();
delete shader;
}
}
TEST_P(RHITestFixture, ComputeShader_Shutdown_Invalidates) {
ShaderCompileDesc desc = {};
if (GetBackendType() == RHIType::D3D12) {
desc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
desc.entryPoint = L"MainCS";
desc.profile = L"cs_5_0";
} else {
desc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
desc.source.assign(cs, cs + strlen(cs));
}
RHIShader* shader = GetDevice()->CompileShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
shader->Shutdown();
EXPECT_FALSE(shader->IsValid());
delete shader;
}
}
TEST_P(RHITestFixture, PipelineState_SetComputeShader) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainCS";
shaderDesc.profile = L"cs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
shaderDesc.source.assign(cs, cs + strlen(cs));
}
RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_TRUE(pso->HasComputeShader());
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_HasComputeShader_ReturnsTrue) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
EXPECT_FALSE(pso->HasComputeShader());
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainCS";
shaderDesc.profile = L"cs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
shaderDesc.source.assign(cs, cs + strlen(cs));
}
RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_TRUE(pso->HasComputeShader());
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_GetType_Compute) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
EXPECT_EQ(pso->GetType(), PipelineType::Graphics);
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainCS";
shaderDesc.profile = L"cs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
shaderDesc.source.assign(cs, cs + strlen(cs));
}
RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
EXPECT_EQ(pso->GetType(), PipelineType::Compute);
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, PipelineState_EnsureValid_Compute) {
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso == nullptr) {
return;
}
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainCS";
shaderDesc.profile = L"cs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
shaderDesc.source.assign(cs, cs + strlen(cs));
}
RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
if (GetBackendType() == RHIType::D3D12) {
EXPECT_FALSE(pso->IsValid());
pso->EnsureValid();
} else {
EXPECT_TRUE(pso->IsValid());
}
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
TEST_P(RHITestFixture, CommandList_Dispatch_Basic) {
RHICommandList* cmdList = GetDevice()->CreateCommandList({});
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
GraphicsPipelineDesc desc = {};
RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
if (pso != nullptr) {
ShaderCompileDesc shaderDesc = {};
if (GetBackendType() == RHIType::D3D12) {
shaderDesc.fileName = L"tests/RHI/D3D12/integration/quad/Res/Shader/quad.hlsl";
shaderDesc.entryPoint = L"MainCS";
shaderDesc.profile = L"cs_5_0";
} else {
shaderDesc.sourceLanguage = ShaderLanguage::GLSL;
static const char* cs = R"(
#version 460
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)";
shaderDesc.source.assign(cs, cs + strlen(cs));
}
RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
if (computeShader != nullptr) {
pso->SetComputeShader(computeShader);
cmdList->SetPipelineState(pso);
cmdList->Dispatch(1, 1, 1);
computeShader->Shutdown();
delete computeShader;
}
pso->Shutdown();
delete pso;
}
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}