refactor: Refactor OpenGL backend to use OpenGLEnums
Use centralized OpenGLEnums.h for enum conversion: - Remove local ToGL* functions from OpenGLCommandList - Replace with ToOpenGL() and ToOpenGLClearBuffer() from OpenGLEnums - Simplify OpenGLTexture, OpenGLBuffer, OpenGLSampler, etc.
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@@ -1,21 +1,11 @@
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#include "XCEngine/RHI/OpenGL/OpenGLRenderTargetView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLEnums.h"
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#include <glad/glad.h>
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namespace XCEngine {
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namespace RHI {
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static unsigned int ToGLRenderTargetType(RenderTargetType type) {
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switch (type) {
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case RenderTargetType::Texture2D: return GL_TEXTURE_2D;
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case RenderTargetType::Texture2DArray: return GL_TEXTURE_2D_ARRAY;
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case RenderTargetType::Texture3D: return GL_TEXTURE_3D;
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case RenderTargetType::TextureCube: return GL_TEXTURE_CUBE_MAP;
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case RenderTargetType::TextureCubeArray: return GL_TEXTURE_CUBE_MAP_ARRAY;
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default: return GL_TEXTURE_2D;
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}
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}
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OpenGLRenderTargetView::OpenGLRenderTargetView()
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OpenGLRenderTargetView::OpenGLRenderTargetView()
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: m_texture(0)
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, m_framebuffer(0)
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, m_mipLevel(0)
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@@ -36,7 +26,7 @@ bool OpenGLRenderTargetView::Initialize(unsigned int texture, const OpenGLRender
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glGenFramebuffers(1, &m_framebuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
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unsigned int target = ToGLRenderTargetType(desc.type);
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unsigned int target = ToOpenGL(desc.type);
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GLenum attachment = GL_COLOR_ATTACHMENT0;
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switch (desc.type) {
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