feat(rendering): expose builtin forward scene steps to srp context
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@@ -17,6 +17,7 @@
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#include <XCEngine/Physics/PhysicsWorld.h>
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/Rendering/Graph/RenderGraph.h>
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#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
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#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Scene/Scene.h>
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@@ -410,7 +411,25 @@ TEST_F(
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};
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EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
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EXPECT_GT(graph.GetPassCount(), 0u);
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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ASSERT_EQ(compiledGraph.GetPassCount(), 3u);
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EXPECT_STREQ(
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compiledGraph.GetPassName(0).CStr(),
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"ManagedMainScene.Opaque");
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EXPECT_STREQ(
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compiledGraph.GetPassName(1).CStr(),
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"ManagedMainScene.Skybox");
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EXPECT_STREQ(
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compiledGraph.GetPassName(2).CStr(),
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"ManagedMainScene.Transparent");
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recorder->Shutdown();
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}
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