Add mesh bounds metadata

This commit is contained in:
2026-03-26 03:26:44 +08:00
parent cb05472205
commit 6f1cbbf305
5 changed files with 48 additions and 0 deletions

View File

@@ -16,6 +16,7 @@ void Mesh::Release() {
m_attributes = VertexAttribute::Position;
m_indexCount = 0;
m_use32BitIndex = false;
m_bounds = Math::Bounds();
UpdateMemorySize();
SetInvalid();
}

View File

@@ -20,8 +20,31 @@ struct ImportedMeshData {
std::vector<StaticMeshVertex> vertices;
std::vector<Core::uint32> indices;
VertexAttribute attributes = VertexAttribute::Position;
Math::Bounds bounds;
};
Math::Bounds ComputeBounds(const std::vector<StaticMeshVertex>& vertices) {
if (vertices.empty()) {
return Math::Bounds();
}
Math::Vector3 min = vertices.front().position;
Math::Vector3 max = vertices.front().position;
for (const StaticMeshVertex& vertex : vertices) {
min.x = std::min(min.x, vertex.position.x);
min.y = std::min(min.y, vertex.position.y);
min.z = std::min(min.z, vertex.position.z);
max.x = std::max(max.x, vertex.position.x);
max.y = std::max(max.y, vertex.position.y);
max.z = std::max(max.z, vertex.position.z);
}
Math::Bounds bounds;
bounds.SetMinMax(min, max);
return bounds;
}
Math::Matrix4 ConvertAssimpMatrix(const aiMatrix4x4& matrix) {
Math::Matrix4 result;
result.m[0][0] = matrix.a1; result.m[0][1] = matrix.a2; result.m[0][2] = matrix.a3; result.m[0][3] = matrix.a4;
@@ -129,6 +152,7 @@ ImportedMeshData ImportSingleMesh(const aiMesh& mesh,
}
result.attributes = attributes;
result.bounds = ComputeBounds(result.vertices);
return result;
}
@@ -169,6 +193,7 @@ void ProcessNode(const aiNode& node,
section.startIndex = startIndex;
section.indexCount = static_cast<Core::uint32>(meshData.indices.size());
section.materialID = mesh->mMaterialIndex;
section.bounds = meshData.bounds;
sections.PushBack(section);
attributes = attributes | meshData.attributes;
@@ -287,6 +312,7 @@ LoadResult MeshLoader::Load(const Containers::String& path, const ImportSettings
for (const MeshSection& section : sections) {
mesh->AddSection(section);
}
mesh->SetBounds(ComputeBounds(vertices));
return LoadResult(mesh);
}