Expand XCUI layout lab editor widgets

This commit is contained in:
2026-04-05 05:44:07 +08:00
parent 01c54d017f
commit 6dcf881967
12 changed files with 608 additions and 389 deletions

View File

@@ -388,6 +388,15 @@ void EmitNode(
++stats.textCommandCount;
}
if (tagName == "Button" && title.empty() && subtitle.empty()) {
drawList.AddText(
UIPoint(node.rect.x + 12.0f, node.rect.y + 12.0f),
ResolveNodeText(source),
ToUIColor(Color(0.95f, 0.97f, 1.0f, 1.0f)),
kDefaultFontSize);
++stats.textCommandCount;
}
for (const RuntimeLayoutNode& child : node.children) {
EmitNode(child, drawList, stats);
}

View File

@@ -1,11 +1,43 @@
#include <XCEngine/UI/Runtime/UISystem.h>
#include <algorithm>
namespace XCEngine {
namespace UI {
namespace Runtime {
namespace {
std::size_t FindTopInputLayerIndex(
const std::vector<UIScreenLayerOptions>& layerOptions,
std::size_t lowestPresentedIndex) {
if (layerOptions.empty() || lowestPresentedIndex >= layerOptions.size()) {
return static_cast<std::size_t>(-1);
}
for (std::size_t index = layerOptions.size(); index-- > lowestPresentedIndex;) {
if (layerOptions[index].visible && layerOptions[index].acceptsInput) {
return index;
}
}
return static_cast<std::size_t>(-1);
}
std::size_t FindLowestPresentedLayerIndex(const std::vector<UIScreenLayerOptions>& layerOptions) {
if (layerOptions.empty()) {
return 0u;
}
for (std::size_t index = layerOptions.size(); index-- > 0u;) {
if (layerOptions[index].visible && layerOptions[index].blocksLayersBelow) {
return index;
}
}
return 0u;
}
} // namespace
UISystem::UISystem(IUIScreenDocumentHost& documentHost)
: m_documentHost(&documentHost) {
}
@@ -27,7 +59,8 @@ UIScreenLayerId UISystem::PushScreen(
m_layerOptions.pop_back();
return 0;
}
return m_layerIds.empty() ? 0 : m_layerIds.back();
return m_layerIds.back();
}
bool UISystem::RemoveLayer(UIScreenLayerId layerId) {
@@ -52,9 +85,7 @@ bool UISystem::SetLayerVisibility(UIScreenLayerId layerId, bool visible) {
return true;
}
bool UISystem::SetLayerOptions(
UIScreenLayerId layerId,
const UIScreenLayerOptions& options) {
bool UISystem::SetLayerOptions(UIScreenLayerId layerId, const UIScreenLayerOptions& options) {
const std::size_t index = FindLayerIndex(layerId);
if (index >= m_layerOptions.size()) {
return false;
@@ -66,9 +97,7 @@ bool UISystem::SetLayerOptions(
const UIScreenLayerOptions* UISystem::FindLayerOptions(UIScreenLayerId layerId) const {
const std::size_t index = FindLayerIndex(layerId);
return index < m_layerOptions.size()
? &m_layerOptions[index]
: nullptr;
return index < m_layerOptions.size() ? &m_layerOptions[index] : nullptr;
}
UIScreenLayerId UISystem::GetLayerId(std::size_t index) const {
@@ -94,71 +123,54 @@ const UISystemFrameResult& UISystem::Update(const UIScreenFrameInput& input) {
m_lastFrame = {};
m_lastFrame.frameIndex = input.frameIndex;
std::vector<std::size_t> presentedIndices;
presentedIndices.reserve(m_players.size());
for (std::size_t index = m_players.size(); index > 0; --index) {
const std::size_t layerIndex = index - 1;
if (!m_layerOptions[layerIndex].visible) {
if (m_players.empty()) {
return m_lastFrame;
}
const std::size_t lowestPresentedIndex = FindLowestPresentedLayerIndex(m_layerOptions);
const std::size_t inputLayerIndex = FindTopInputLayerIndex(m_layerOptions, lowestPresentedIndex);
for (std::size_t index = 0; index < lowestPresentedIndex && index < m_players.size(); ++index) {
++m_lastFrame.skippedLayerCount;
}
for (std::size_t index = lowestPresentedIndex; index < m_players.size(); ++index) {
if (!m_layerOptions[index].visible) {
++m_lastFrame.skippedLayerCount;
continue;
}
presentedIndices.push_back(layerIndex);
if (m_layerOptions[layerIndex].blocksLayersBelow) {
break;
}
}
std::reverse(presentedIndices.begin(), presentedIndices.end());
std::size_t interactiveLayerIndex = m_players.size();
for (std::size_t index = presentedIndices.size(); index > 0; --index) {
const std::size_t layerIndex = presentedIndices[index - 1];
if (m_layerOptions[layerIndex].acceptsInput) {
interactiveLayerIndex = layerIndex;
break;
}
}
for (const std::size_t layerIndex : presentedIndices) {
UIScreenFrameInput layerInput = input;
if (layerIndex != interactiveLayerIndex) {
if (index != inputLayerIndex) {
layerInput.events.clear();
layerInput.focused = false;
}
const UIScreenFrameResult& frame = m_players[layerIndex]->Update(layerInput);
for (const UIDrawList& drawList : frame.drawData.GetDrawLists()) {
const UIScreenFrameResult& layerFrame = m_players[index]->Update(layerInput);
for (const UIDrawList& drawList : layerFrame.drawData.GetDrawLists()) {
m_lastFrame.drawData.AddDrawList(drawList);
}
UISystemPresentedLayer presentedLayer = {};
presentedLayer.layerId = m_layerIds[layerIndex];
if (const UIScreenAsset* asset = m_players[layerIndex]->GetAsset();
asset != nullptr) {
presentedLayer.layerId = m_layerIds[index];
if (const UIScreenAsset* asset = m_players[index]->GetAsset(); asset != nullptr) {
presentedLayer.asset = *asset;
}
presentedLayer.options = m_layerOptions[layerIndex];
presentedLayer.stats = frame.stats;
presentedLayer.options = m_layerOptions[index];
presentedLayer.stats = layerFrame.stats;
m_lastFrame.layers.push_back(std::move(presentedLayer));
++m_lastFrame.presentedLayerCount;
if (m_lastFrame.errorMessage.empty() && !frame.errorMessage.empty()) {
m_lastFrame.errorMessage = frame.errorMessage;
if (m_lastFrame.errorMessage.empty() && !layerFrame.errorMessage.empty()) {
m_lastFrame.errorMessage = layerFrame.errorMessage;
}
}
m_lastFrame.presentedLayerCount = m_lastFrame.layers.size();
m_lastFrame.skippedLayerCount =
m_players.size() > m_lastFrame.presentedLayerCount
? m_players.size() - m_lastFrame.presentedLayerCount
: 0;
return m_lastFrame;
}
void UISystem::Tick(const UIScreenFrameInput& input) {
for (const std::unique_ptr<UIScreenPlayer>& player : m_players) {
if (player) {
player->Update(input);
}
}
Update(input);
}
const UISystemFrameResult& UISystem::GetLastFrame() const {
@@ -176,7 +188,7 @@ std::size_t UISystem::FindLayerIndex(UIScreenLayerId layerId) const {
}
}
return m_layerIds.size();
return static_cast<std::size_t>(-1);
}
} // namespace Runtime