Expand XCUI layout lab editor widgets
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@@ -14,21 +14,30 @@
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tone="accent-alt"
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title="Tool Shelf"
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subtitle="Scene, asset, and play-mode actions." />
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<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="88">
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<ScrollView id="assetList" height="stretch" padding="10" gap="8" scrollY="132">
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<Card
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id="assetListHeader"
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height="54"
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tone="accent-alt"
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title="Project Browser"
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subtitle="Pinned filters and import shortcuts." />
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<Card id="assetMaterials" title="Materials_Master" subtitle="14 assets selected" />
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<Card id="assetTerrain" title="Terrain_Cliffs_04" subtitle="Texture2D -4096 x 4096" />
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<Card id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
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<Card id="assetCharacter" title="Hero_Character_Controller" subtitle="Prefab -Animation graph bound" />
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<Card id="assetUiAtlas" title="UI_RuntimeAtlas" subtitle="SpriteAtlas -83 packed sprites" />
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<Card id="assetAudio" title="Audio_Ambience_Forest" subtitle="AudioBank -loop region authored" />
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<Card id="assetShader" title="Shader_StylizedTerrain" subtitle="ShaderGraph -6 exposed params" />
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<Card id="assetQuest" title="Quest_DebugFlow" subtitle="ScriptableObject -branching state" />
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<TreeView id="projectTree" height="156" padding="8" gap="6">
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<TreeItem id="treeAssetsRoot" title="Assets" subtitle="Workspace root" />
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<TreeItem id="treeScenes" title="Scenes" subtitle="4 authored scenes" indent="1" />
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<TreeItem id="treeMaterials" title="Materials" subtitle="Shared lookdev library" indent="1" />
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<TreeItem id="treeCharacters" title="Characters" subtitle="Prefab variants" indent="1" />
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<TreeItem id="treeUi" title="UI" subtitle="Runtime atlas + themes" indent="1" />
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</TreeView>
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<ListView id="recentAssetList" height="496" padding="8" gap="6">
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<ListItem id="assetMaterials" title="Materials_Master" subtitle="14 assets selected" />
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<ListItem id="assetTerrain" title="Terrain_Cliffs_04" subtitle="Texture2D -4096 x 4096" />
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<ListItem id="assetLighting" title="Lighting_GlobalRig" subtitle="Prefab -Directional setup" />
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<ListItem id="assetCharacter" title="Hero_Character_Controller" subtitle="Prefab -Animation graph bound" />
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<ListItem id="assetUiAtlas" title="UI_RuntimeAtlas" subtitle="SpriteAtlas -83 packed sprites" />
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<ListItem id="assetAudio" title="Audio_Ambience_Forest" subtitle="AudioBank -loop region authored" />
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<ListItem id="assetShader" title="Shader_StylizedTerrain" subtitle="ShaderGraph -6 exposed params" />
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<ListItem id="assetQuest" title="Quest_DebugFlow" subtitle="ScriptableObject -branching state" />
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</ListView>
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</ScrollView>
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</Column>
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<Column id="centerColumn" width="stretch" gap="10">
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@@ -69,12 +78,33 @@
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title="Inspector Summary"
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subtitle="Transform, renderer, and prefab overrides." />
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<ScrollView id="inspectorSections" height="stretch" padding="10" gap="8" scrollY="52">
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<Card id="inspectorTransform" title="Transform" subtitle="Position / rotation / scale" />
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<Card id="inspectorMesh" title="Mesh Renderer" subtitle="Materials, shadow flags, probes" />
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<Card id="inspectorPhysics" title="Physics Body" subtitle="Mass, drag, collision matrix" />
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<Card id="inspectorAnimation" title="Animation Graph" subtitle="Parameters and blend tree state" />
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<Card id="inspectorAudio" title="Audio Sources" subtitle="Spatial mix and snapshot sends" />
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<Card id="inspectorMetadata" title="Metadata" subtitle="Tags, labels, import provenance" />
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<PropertySection id="inspectorTransform" height="156" title="Transform" subtitle="Position / rotation / scale">
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<FieldRow id="fieldPosition" title="Position" subtitle="0.0, 1.5, 0.0" />
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<FieldRow id="fieldRotation" title="Rotation" subtitle="0.0, 42.0, 0.0" />
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<FieldRow id="fieldScale" title="Scale" subtitle="1.0, 1.0, 1.0" />
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</PropertySection>
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<PropertySection id="inspectorMesh" height="156" title="Mesh Renderer" subtitle="Materials, shadow flags, probes">
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<FieldRow id="fieldMaterial" title="Material" subtitle="M_StylizedTerrain" />
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<FieldRow id="fieldShadows" title="Cast Shadows" subtitle="On" />
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<FieldRow id="fieldProbe" title="Light Probe" subtitle="Blend Probes" />
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</PropertySection>
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<PropertySection id="inspectorPhysics" height="156" title="Physics Body" subtitle="Mass, drag, collision matrix">
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<FieldRow id="fieldMass" title="Mass" subtitle="78.0" />
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<FieldRow id="fieldDrag" title="Drag" subtitle="0.35" />
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<FieldRow id="fieldLayer" title="Collision Layer" subtitle="Character" />
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</PropertySection>
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<PropertySection id="inspectorAnimation" height="132" title="Animation Graph" subtitle="Parameters and blend tree state">
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<FieldRow id="fieldLocomotion" title="Locomotion" subtitle="RunForward" />
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<FieldRow id="fieldUpperBody" title="Upper Body" subtitle="Rifle_Aim" />
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</PropertySection>
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<PropertySection id="inspectorAudio" height="132" title="Audio Sources" subtitle="Spatial mix and snapshot sends">
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<FieldRow id="fieldMixer" title="Mixer Bus" subtitle="Gameplay/Foley" />
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<FieldRow id="fieldSpatialBlend" title="Spatial Blend" subtitle="0.85" />
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</PropertySection>
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<PropertySection id="inspectorMetadata" height="132" title="Metadata" subtitle="Tags, labels, import provenance">
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<FieldRow id="fieldTags" title="Tags" subtitle="Gameplay, Hero, Traversal" />
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<FieldRow id="fieldImportedBy" title="Imported By" subtitle="Asset pipeline v2" />
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</PropertySection>
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</ScrollView>
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</Column>
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</Row>
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