Wire URP render pass finish callback
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@@ -12,6 +12,8 @@ namespace XCEngine.Rendering.Universal
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new List<ScriptableRenderPass>();
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private readonly RendererBlocks m_rendererBlocks =
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new RendererBlocks();
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private readonly CommandBuffer m_finishCameraStackCommandBuffer =
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new CommandBuffer("ScriptableRenderer.FinishCameraStack");
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private bool m_isBuildingPassQueue;
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private CameraFrameStage m_passQueueStage =
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CameraFrameStage.MainScene;
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@@ -164,7 +166,14 @@ namespace XCEngine.Rendering.Universal
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RenderingData renderingData =
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context.renderingData;
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BuildPassQueue(renderingData);
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return RecordRendererStage(context);
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bool recorded =
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RecordRendererStage(context);
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if (recorded)
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{
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FinishCameraStackRendering();
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}
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return recorded;
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}
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protected internal virtual bool SupportsStageRenderGraph(
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@@ -383,6 +392,22 @@ namespace XCEngine.Rendering.Universal
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}
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}
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private void FinishCameraStackRendering()
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{
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for (int i = 0; i < m_activePassQueue.Count; ++i)
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{
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ScriptableRenderPass renderPass =
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m_activePassQueue[i];
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if (renderPass == null)
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{
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continue;
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}
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renderPass.OnFinishCameraStackRendering(
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m_finishCameraStackCommandBuffer);
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}
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}
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protected virtual void ReleaseRuntimeResources()
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{
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}
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