feat: refine scene viewport gizmos and controls
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@@ -36,6 +36,7 @@ XCEngine::Editor::UI::TreeNodeDefinition BuildHierarchyNodeDefinition(
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XCEngine::Editor::UI::TreeNodeDefinition nodeDefinition;
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nodeDefinition.options.selected = context.GetSelectionManager().IsSelected(gameObject->GetID());
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nodeDefinition.options.leaf = gameObject->GetChildCount() == 0;
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nodeDefinition.options.openOnDoubleClick = false;
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nodeDefinition.style = XCEngine::Editor::UI::HierarchyTreeStyle();
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nodeDefinition.prefix.width = XCEngine::Editor::UI::NavigationTreePrefixWidth();
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nodeDefinition.prefix.draw = DrawHierarchyTreePrefix;
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