Add runtime material buffer bindings

This commit is contained in:
2026-04-08 19:18:07 +08:00
parent bb0f4afe7d
commit 6bf9203eec
13 changed files with 781 additions and 22 deletions

View File

@@ -13,12 +13,15 @@
#include <XCEngine/Rendering/Materials/RenderMaterialResolve.h>
#include <XCEngine/Rendering/Materials/RenderMaterialStateUtils.h>
#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
#include <XCEngine/RHI/RHIBuffer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Scene/Scene.h>
#include <string>
using namespace XCEngine::Components;
using namespace XCEngine::Core;
using namespace XCEngine::Math;
@@ -27,6 +30,34 @@ using namespace XCEngine::Resources;
namespace {
class MockRenderBuffer final : public XCEngine::RHI::RHIBuffer {
public:
explicit MockRenderBuffer(uint64_t size = 512u, uint32_t stride = 16u)
: m_size(size)
, m_stride(stride) {
}
void* Map() override { return nullptr; }
void Unmap() override {}
void SetData(const void*, size_t, size_t) override {}
uint64_t GetSize() const override { return m_size; }
XCEngine::RHI::BufferType GetBufferType() const override { return XCEngine::RHI::BufferType::Storage; }
void SetBufferType(XCEngine::RHI::BufferType) override {}
uint32_t GetStride() const override { return m_stride; }
void SetStride(uint32_t stride) override { m_stride = stride; }
void* GetNativeHandle() override { return nullptr; }
XCEngine::RHI::ResourceStates GetState() const override { return XCEngine::RHI::ResourceStates::Common; }
void SetState(XCEngine::RHI::ResourceStates) override {}
const std::string& GetName() const override { return m_name; }
void SetName(const std::string& name) override { m_name = name; }
void Shutdown() override {}
private:
uint64_t m_size = 0;
uint32_t m_stride = 0;
std::string m_name;
};
Mesh* CreateTestMesh(const char* path) {
auto* mesh = new Mesh();
IResource::ConstructParams params = {};
@@ -853,6 +884,30 @@ TEST(RenderMaterialUtility_Test, DoesNotUseOpacityFallbackWithoutFormalShaderSem
EXPECT_EQ(ResolveBuiltinBaseColorFactor(&material), Vector4(1.0f, 1.0f, 1.0f, 1.0f));
}
TEST(RenderMaterialUtility_Test, ResolvesRuntimeStructuredBufferIntoBufferViewMetadata) {
Material material;
MockRenderBuffer buffer(1024u, 32u);
MaterialBufferBindingViewDesc viewDesc = {};
viewDesc.firstElement = 2u;
viewDesc.elementCount = 6u;
material.SetBuffer("VolumeNodes", &buffer, viewDesc);
BuiltinPassResourceBindingDesc binding = {};
binding.name = "VolumeNodes";
binding.semantic = BuiltinPassResourceSemantic::MaterialBuffer;
binding.resourceType = ShaderResourceType::StructuredBuffer;
binding.location = { 2u, 1u };
MaterialBufferResourceView resolvedView = {};
ASSERT_TRUE(TryResolveMaterialBufferResourceView(&material, binding, resolvedView));
EXPECT_EQ(resolvedView.buffer, &buffer);
EXPECT_EQ(resolvedView.viewType, XCEngine::RHI::ResourceViewType::ShaderResource);
EXPECT_EQ(resolvedView.viewDesc.dimension, XCEngine::RHI::ResourceViewDimension::StructuredBuffer);
EXPECT_EQ(resolvedView.viewDesc.firstElement, 2u);
EXPECT_EQ(resolvedView.viewDesc.elementCount, 6u);
EXPECT_EQ(resolvedView.viewDesc.structureByteStride, 32u);
}
TEST(RenderMaterialUtility_Test, MapsMaterialRenderStateToRhiDescriptors) {
Material material;
MaterialRenderState renderState;