Add runtime material buffer bindings
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@@ -1560,6 +1560,83 @@ TEST(BuiltinPassLayout_Test, RejectsDuplicateBindingsInOneSet) {
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EXPECT_EQ(error, "Builtin pass encountered duplicate bindings inside one descriptor set");
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}
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TEST(BuiltinPassLayout_Test, AcceptsRuntimeMaterialBufferBindingsWithoutBuiltinSemanticMetadata) {
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Array<ShaderResourceBindingDesc> bindings;
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ShaderResourceBindingDesc perObjectBinding = {};
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perObjectBinding.name = "PerObjectConstants";
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perObjectBinding.type = ShaderResourceType::ConstantBuffer;
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perObjectBinding.set = 0u;
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perObjectBinding.binding = 0u;
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perObjectBinding.semantic = "PerObject";
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bindings.PushBack(perObjectBinding);
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ShaderResourceBindingDesc materialBinding = {};
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materialBinding.name = "MaterialConstants";
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materialBinding.type = ShaderResourceType::ConstantBuffer;
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materialBinding.set = 1u;
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materialBinding.binding = 0u;
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materialBinding.semantic = "Material";
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bindings.PushBack(materialBinding);
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ShaderResourceBindingDesc bufferBinding = {};
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bufferBinding.name = "VolumeNodes";
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bufferBinding.type = ShaderResourceType::StructuredBuffer;
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bufferBinding.set = 2u;
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bufferBinding.binding = 0u;
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bindings.PushBack(bufferBinding);
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BuiltinPassResourceBindingPlan plan = {};
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String error;
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ASSERT_TRUE(TryBuildBuiltinPassResourceBindingPlan(bindings, plan, &error)) << error.CStr();
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EXPECT_TRUE(plan.usesMaterialBuffers);
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ASSERT_EQ(plan.materialBufferBindings.Size(), 1u);
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EXPECT_EQ(plan.materialBufferBindings[0].name, "VolumeNodes");
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EXPECT_EQ(plan.materialBufferBindings[0].semantic, BuiltinPassResourceSemantic::MaterialBuffer);
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EXPECT_EQ(plan.materialBufferBindings[0].resourceType, ShaderResourceType::StructuredBuffer);
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EXPECT_EQ(plan.materialBufferBindings[0].location.set, 2u);
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EXPECT_EQ(plan.materialBufferBindings[0].location.binding, 0u);
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std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
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ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
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ASSERT_EQ(setLayouts.size(), 3u);
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EXPECT_TRUE(setLayouts[2].usesMaterialBuffers);
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ASSERT_EQ(setLayouts[2].materialBufferBindings.size(), 1u);
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EXPECT_EQ(setLayouts[2].materialBufferBindings[0].name, "VolumeNodes");
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ASSERT_EQ(setLayouts[2].bindings.size(), 1u);
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EXPECT_EQ(
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static_cast<DescriptorType>(setLayouts[2].bindings[0].type),
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DescriptorType::SRV);
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EXPECT_EQ(setLayouts[2].bindings[0].resourceDimension, ResourceViewDimension::StructuredBuffer);
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}
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TEST(BuiltinPassLayout_Test, AcceptsRuntimeMaterialRawUavBufferBindings) {
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Array<ShaderResourceBindingDesc> bindings;
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ShaderResourceBindingDesc bufferBinding = {};
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bufferBinding.name = "VolumeCounters";
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bufferBinding.type = ShaderResourceType::RWRawBuffer;
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bufferBinding.set = 4u;
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bufferBinding.binding = 3u;
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bindings.PushBack(bufferBinding);
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BuiltinPassResourceBindingPlan plan = {};
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String error;
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ASSERT_TRUE(TryBuildBuiltinPassResourceBindingPlan(bindings, plan, &error)) << error.CStr();
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ASSERT_EQ(plan.materialBufferBindings.Size(), 1u);
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EXPECT_EQ(plan.materialBufferBindings[0].semantic, BuiltinPassResourceSemantic::MaterialBuffer);
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std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
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ASSERT_TRUE(TryBuildBuiltinPassSetLayouts(plan, setLayouts, &error)) << error.CStr();
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ASSERT_EQ(setLayouts.size(), 5u);
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ASSERT_EQ(setLayouts[4].bindings.size(), 1u);
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EXPECT_EQ(
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static_cast<DescriptorType>(setLayouts[4].bindings[0].type),
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DescriptorType::UAV);
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EXPECT_EQ(setLayouts[4].bindings[0].resourceDimension, ResourceViewDimension::RawBuffer);
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EXPECT_TRUE(setLayouts[4].usesMaterialBuffers);
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}
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TEST(BuiltinDepthOnlyPass_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
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const InputLayoutDesc inputLayout = BuiltinDepthOnlyPass::BuildInputLayout();
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@@ -13,12 +13,15 @@
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#include <XCEngine/Rendering/Materials/RenderMaterialResolve.h>
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#include <XCEngine/Rendering/Materials/RenderMaterialStateUtils.h>
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#include <XCEngine/Rendering/Extraction/RenderSceneExtractor.h>
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#include <XCEngine/RHI/RHIBuffer.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Scene/Scene.h>
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#include <string>
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using namespace XCEngine::Components;
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using namespace XCEngine::Core;
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using namespace XCEngine::Math;
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@@ -27,6 +30,34 @@ using namespace XCEngine::Resources;
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namespace {
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class MockRenderBuffer final : public XCEngine::RHI::RHIBuffer {
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public:
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explicit MockRenderBuffer(uint64_t size = 512u, uint32_t stride = 16u)
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: m_size(size)
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, m_stride(stride) {
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}
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void* Map() override { return nullptr; }
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void Unmap() override {}
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void SetData(const void*, size_t, size_t) override {}
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uint64_t GetSize() const override { return m_size; }
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XCEngine::RHI::BufferType GetBufferType() const override { return XCEngine::RHI::BufferType::Storage; }
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void SetBufferType(XCEngine::RHI::BufferType) override {}
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uint32_t GetStride() const override { return m_stride; }
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void SetStride(uint32_t stride) override { m_stride = stride; }
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void* GetNativeHandle() override { return nullptr; }
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XCEngine::RHI::ResourceStates GetState() const override { return XCEngine::RHI::ResourceStates::Common; }
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void SetState(XCEngine::RHI::ResourceStates) override {}
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const std::string& GetName() const override { return m_name; }
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void SetName(const std::string& name) override { m_name = name; }
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void Shutdown() override {}
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private:
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uint64_t m_size = 0;
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uint32_t m_stride = 0;
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std::string m_name;
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};
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Mesh* CreateTestMesh(const char* path) {
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auto* mesh = new Mesh();
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IResource::ConstructParams params = {};
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@@ -853,6 +884,30 @@ TEST(RenderMaterialUtility_Test, DoesNotUseOpacityFallbackWithoutFormalShaderSem
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EXPECT_EQ(ResolveBuiltinBaseColorFactor(&material), Vector4(1.0f, 1.0f, 1.0f, 1.0f));
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}
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TEST(RenderMaterialUtility_Test, ResolvesRuntimeStructuredBufferIntoBufferViewMetadata) {
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Material material;
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MockRenderBuffer buffer(1024u, 32u);
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MaterialBufferBindingViewDesc viewDesc = {};
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viewDesc.firstElement = 2u;
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viewDesc.elementCount = 6u;
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material.SetBuffer("VolumeNodes", &buffer, viewDesc);
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BuiltinPassResourceBindingDesc binding = {};
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binding.name = "VolumeNodes";
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binding.semantic = BuiltinPassResourceSemantic::MaterialBuffer;
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binding.resourceType = ShaderResourceType::StructuredBuffer;
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binding.location = { 2u, 1u };
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MaterialBufferResourceView resolvedView = {};
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ASSERT_TRUE(TryResolveMaterialBufferResourceView(&material, binding, resolvedView));
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EXPECT_EQ(resolvedView.buffer, &buffer);
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EXPECT_EQ(resolvedView.viewType, XCEngine::RHI::ResourceViewType::ShaderResource);
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EXPECT_EQ(resolvedView.viewDesc.dimension, XCEngine::RHI::ResourceViewDimension::StructuredBuffer);
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EXPECT_EQ(resolvedView.viewDesc.firstElement, 2u);
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EXPECT_EQ(resolvedView.viewDesc.elementCount, 6u);
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EXPECT_EQ(resolvedView.viewDesc.structureByteStride, 32u);
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}
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TEST(RenderMaterialUtility_Test, MapsMaterialRenderStateToRhiDescriptors) {
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Material material;
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MaterialRenderState renderState;
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