test: Update RHI unit tests to use CreateShader API
Rename CompileShader to CreateShader in all RHI unit tests: - test_command_list.cpp - test_compute.cpp - test_shader.cpp
This commit is contained in:
@@ -435,7 +435,7 @@ TEST_P(RHITestFixture, CommandList_SetShader) {
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shaderDesc.source.assign(vs, vs + strlen(vs));
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shaderDesc.source.assign(vs, vs + strlen(vs));
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* shader = GetDevice()->CreateShader(shaderDesc);
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if (shader == nullptr) {
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if (shader == nullptr) {
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return;
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return;
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}
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}
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@@ -22,7 +22,7 @@ TEST_P(RHITestFixture, ComputeShader_Compile_ValidShader) {
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desc.source.assign(cs, cs + strlen(cs));
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desc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Compute);
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EXPECT_EQ(shader->GetType(), ShaderType::Compute);
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@@ -48,7 +48,7 @@ TEST_P(RHITestFixture, ComputeShader_GetType_ReturnsCompute) {
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desc.source.assign(cs, cs + strlen(cs));
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desc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_EQ(shader->GetType(), ShaderType::Compute);
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EXPECT_EQ(shader->GetType(), ShaderType::Compute);
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shader->Shutdown();
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shader->Shutdown();
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@@ -73,7 +73,7 @@ TEST_P(RHITestFixture, ComputeShader_Shutdown_Invalidates) {
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desc.source.assign(cs, cs + strlen(cs));
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desc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_TRUE(shader->IsValid());
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shader->Shutdown();
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shader->Shutdown();
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@@ -105,7 +105,7 @@ TEST_P(RHITestFixture, PipelineState_SetComputeShader) {
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shaderDesc.source.assign(cs, cs + strlen(cs));
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shaderDesc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
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if (computeShader != nullptr) {
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if (computeShader != nullptr) {
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pso->SetComputeShader(computeShader);
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pso->SetComputeShader(computeShader);
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EXPECT_TRUE(pso->HasComputeShader());
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EXPECT_TRUE(pso->HasComputeShader());
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@@ -142,7 +142,7 @@ TEST_P(RHITestFixture, PipelineState_HasComputeShader_ReturnsTrue) {
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shaderDesc.source.assign(cs, cs + strlen(cs));
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shaderDesc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
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if (computeShader != nullptr) {
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if (computeShader != nullptr) {
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pso->SetComputeShader(computeShader);
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pso->SetComputeShader(computeShader);
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EXPECT_TRUE(pso->HasComputeShader());
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EXPECT_TRUE(pso->HasComputeShader());
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@@ -179,7 +179,7 @@ TEST_P(RHITestFixture, PipelineState_GetType_Compute) {
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shaderDesc.source.assign(cs, cs + strlen(cs));
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shaderDesc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
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if (computeShader != nullptr) {
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if (computeShader != nullptr) {
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pso->SetComputeShader(computeShader);
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pso->SetComputeShader(computeShader);
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EXPECT_EQ(pso->GetType(), PipelineType::Compute);
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EXPECT_EQ(pso->GetType(), PipelineType::Compute);
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@@ -214,17 +214,17 @@ TEST_P(RHITestFixture, PipelineState_EnsureValid_Compute) {
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shaderDesc.source.assign(cs, cs + strlen(cs));
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shaderDesc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
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if (computeShader != nullptr) {
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if (computeShader != nullptr) {
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pso->SetComputeShader(computeShader);
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pso->SetComputeShader(computeShader);
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if (GetBackendType() == RHIType::D3D12) {
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if (GetBackendType() == RHIType::D3D12) {
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EXPECT_FALSE(pso->IsValid());
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EXPECT_FALSE(pso->IsValid());
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pso->EnsureValid();
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pso->EnsureValid();
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} else {
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} else {
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EXPECT_TRUE(pso->IsValid());
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EXPECT_TRUE(pso->IsValid());
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}
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}
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computeShader->Shutdown();
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computeShader->Shutdown();
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delete computeShader;
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delete computeShader;
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}
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}
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@@ -236,12 +236,12 @@ TEST_P(RHITestFixture, PipelineState_EnsureValid_Compute) {
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TEST_P(RHITestFixture, CommandList_Dispatch_Basic) {
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TEST_P(RHITestFixture, CommandList_Dispatch_Basic) {
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RHICommandList* cmdList = GetDevice()->CreateCommandList({});
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RHICommandList* cmdList = GetDevice()->CreateCommandList({});
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ASSERT_NE(cmdList, nullptr);
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ASSERT_NE(cmdList, nullptr);
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cmdList->Reset();
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cmdList->Reset();
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GraphicsPipelineDesc desc = {};
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GraphicsPipelineDesc desc = {};
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RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
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RHIPipelineState* pso = GetDevice()->CreatePipelineState(desc);
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if (pso != nullptr) {
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if (pso != nullptr) {
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ShaderCompileDesc shaderDesc = {};
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ShaderCompileDesc shaderDesc = {};
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if (GetBackendType() == RHIType::D3D12) {
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if (GetBackendType() == RHIType::D3D12) {
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@@ -259,21 +259,21 @@ TEST_P(RHITestFixture, CommandList_Dispatch_Basic) {
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shaderDesc.source.assign(cs, cs + strlen(cs));
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shaderDesc.source.assign(cs, cs + strlen(cs));
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}
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}
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RHIShader* computeShader = GetDevice()->CompileShader(shaderDesc);
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RHIShader* computeShader = GetDevice()->CreateShader(shaderDesc);
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if (computeShader != nullptr) {
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if (computeShader != nullptr) {
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pso->SetComputeShader(computeShader);
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pso->SetComputeShader(computeShader);
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cmdList->SetPipelineState(pso);
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cmdList->SetPipelineState(pso);
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cmdList->Dispatch(1, 1, 1);
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cmdList->Dispatch(1, 1, 1);
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computeShader->Shutdown();
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computeShader->Shutdown();
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delete computeShader;
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delete computeShader;
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}
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}
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pso->Shutdown();
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pso->Shutdown();
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delete pso;
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delete pso;
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}
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}
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cmdList->Close();
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cmdList->Close();
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cmdList->Shutdown();
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cmdList->Shutdown();
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delete cmdList;
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delete cmdList;
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}
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}
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@@ -6,7 +6,7 @@ using namespace XCEngine::RHI;
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TEST_P(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
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TEST_P(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
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ShaderCompileDesc desc = {};
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ShaderCompileDesc desc = {};
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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EXPECT_EQ(shader, nullptr);
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EXPECT_EQ(shader, nullptr);
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}
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}
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@@ -23,7 +23,7 @@ TEST_P(RHITestFixture, Shader_Compile_ValidVertexShader) {
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desc.profile = L"vs";
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desc.profile = L"vs";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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@@ -46,7 +46,7 @@ TEST_P(RHITestFixture, Shader_Compile_ValidFragmentShader) {
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desc.profile = L"ps";
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desc.profile = L"ps";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_TRUE(shader->IsValid());
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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@@ -69,7 +69,7 @@ TEST_P(RHITestFixture, Shader_GetType_VertexShader) {
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desc.profile = L"vs";
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desc.profile = L"vs";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
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shader->Shutdown();
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shader->Shutdown();
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@@ -90,7 +90,7 @@ TEST_P(RHITestFixture, Shader_GetType_FragmentShader) {
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desc.profile = L"ps";
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desc.profile = L"ps";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
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shader->Shutdown();
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shader->Shutdown();
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@@ -111,7 +111,7 @@ TEST_P(RHITestFixture, Shader_GetNativeHandle_ValidShader) {
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desc.profile = L"vs";
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desc.profile = L"vs";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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void* handle = shader->GetNativeHandle();
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void* handle = shader->GetNativeHandle();
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EXPECT_NE(handle, nullptr);
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EXPECT_NE(handle, nullptr);
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@@ -133,7 +133,7 @@ TEST_P(RHITestFixture, Shader_Shutdown_Invalidates) {
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desc.profile = L"vs";
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desc.profile = L"vs";
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}
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}
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RHIShader* shader = GetDevice()->CompileShader(desc);
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RHIShader* shader = GetDevice()->CreateShader(desc);
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if (shader != nullptr) {
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if (shader != nullptr) {
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EXPECT_TRUE(shader->IsValid());
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EXPECT_TRUE(shader->IsValid());
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shader->Shutdown();
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shader->Shutdown();
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