test: Update RHI unit tests to use CreateShader API

Rename CompileShader to CreateShader in all RHI unit tests:
- test_command_list.cpp
- test_compute.cpp
- test_shader.cpp
This commit is contained in:
2026-03-25 19:01:59 +08:00
parent 81532983f0
commit 6bbd35873b
3 changed files with 25 additions and 25 deletions

View File

@@ -6,7 +6,7 @@ using namespace XCEngine::RHI;
TEST_P(RHITestFixture, Shader_Compile_EmptyDesc_ReturnsNullptr) {
ShaderCompileDesc desc = {};
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
EXPECT_EQ(shader, nullptr);
}
@@ -23,7 +23,7 @@ TEST_P(RHITestFixture, Shader_Compile_ValidVertexShader) {
desc.profile = L"vs";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
@@ -46,7 +46,7 @@ TEST_P(RHITestFixture, Shader_Compile_ValidFragmentShader) {
desc.profile = L"ps";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
@@ -69,7 +69,7 @@ TEST_P(RHITestFixture, Shader_GetType_VertexShader) {
desc.profile = L"vs";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_EQ(shader->GetType(), ShaderType::Vertex);
shader->Shutdown();
@@ -90,7 +90,7 @@ TEST_P(RHITestFixture, Shader_GetType_FragmentShader) {
desc.profile = L"ps";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_EQ(shader->GetType(), ShaderType::Fragment);
shader->Shutdown();
@@ -111,7 +111,7 @@ TEST_P(RHITestFixture, Shader_GetNativeHandle_ValidShader) {
desc.profile = L"vs";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
void* handle = shader->GetNativeHandle();
EXPECT_NE(handle, nullptr);
@@ -133,7 +133,7 @@ TEST_P(RHITestFixture, Shader_Shutdown_Invalidates) {
desc.profile = L"vs";
}
RHIShader* shader = GetDevice()->CompileShader(desc);
RHIShader* shader = GetDevice()->CreateShader(desc);
if (shader != nullptr) {
EXPECT_TRUE(shader->IsValid());
shader->Shutdown();