统一体积渲染算法与Unity版本一致
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4
main.cpp
4
main.cpp
@@ -260,11 +260,11 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLi
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volumeCBData[16] = -10.0f;
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volumeCBData[17] = 73.0f;
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volumeCBData[18] = -1200.0f;
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volumeCBData[19] = 0.1f; // DensityScale
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volumeCBData[19] = 0.2f; // DensityScale
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volumeCBData[20] = (float)nanoVDBData.worldBBox[0];
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volumeCBData[21] = (float)nanoVDBData.worldBBox[1];
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volumeCBData[22] = (float)nanoVDBData.worldBBox[2];
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volumeCBData[23] = 2.0f; // StepSize
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volumeCBData[23] = 1.0f; // StepSize
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volumeCBData[24] = (float)nanoVDBData.worldBBox[3];
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volumeCBData[25] = (float)nanoVDBData.worldBBox[4];
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volumeCBData[26] = (float)nanoVDBData.worldBBox[5];
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