cleanup: remove unused test scenes and update minimal RHI integration
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@@ -52,7 +52,7 @@ HMODULE gRenderDocModule = nullptr;
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typedef int (RENDERDOC_CC* PFN_RENDERDOC_GetAPI)(int version, void** apiOut);
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struct RENDERDOC_API_1_1_2
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struct RENDERDOC_API_1_7_0
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{
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void (RENDERDOC_CC* GetAPIVersion)(int* major, int* minor, int* patch);
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void (RENDERDOC_CC* SetCaptureOptionU32)(uint32_t opt, uint32_t val);
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@@ -76,9 +76,16 @@ struct RENDERDOC_API_1_1_2
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void (RENDERDOC_CC* StartFrameCapture)(void* device, void* window);
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uint32_t (RENDERDOC_CC* IsFrameCapturing)();
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void (RENDERDOC_CC* EndFrameCapture)(void* device, void* window);
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void (RENDERDOC_CC* TriggerMultiFrameCapture)(uint32_t numFrames);
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void (RENDERDOC_CC* SetCaptureFileComments)(const char* filePath, const char* comments);
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uint32_t (RENDERDOC_CC* DiscardFrameCapture)(void* device, void* window);
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uint32_t (RENDERDOC_CC* ShowReplayUI)();
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void (RENDERDOC_CC* SetCaptureTitle)(const char* title);
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void (RENDERDOC_CC* SetObjectAnnotation)(void* device, void* object, const char* key, int valueType, uint32_t valueVectorWidth, const void* value);
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void (RENDERDOC_CC* SetCommandAnnotation)(void* device, void* queueOrCommandBuffer, const char* key, int valueType, uint32_t valueVectorWidth, const void* value);
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};
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RENDERDOC_API_1_1_2* gRenderDocAPI = nullptr;
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RENDERDOC_API_1_7_0* gRenderDocAPI = nullptr;
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D3D12Device gDevice;
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D3D12CommandQueue gCommandQueue;
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@@ -457,7 +464,7 @@ bool InitRenderDoc()
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return false;
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}
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int apiVersion = 10102;
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int apiVersion = 10700;
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void* apiPtr = nullptr;
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int ret = GetAPI(apiVersion, &apiPtr);
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if (ret != 1 || !apiPtr)
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@@ -467,7 +474,19 @@ bool InitRenderDoc()
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return false;
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}
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gRenderDocAPI = (RENDERDOC_API_1_1_2*)apiPtr;
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gRenderDocAPI = (RENDERDOC_API_1_7_0*)apiPtr;
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gRenderDocAPI->SetCaptureOptionU32(2, 1);
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Log("[INFO] RenderDoc API Validation enabled");
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gRenderDocAPI->SetCaptureOptionU32(8, 1);
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Log("[INFO] RenderDoc RefAllResources enabled");
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gRenderDocAPI->SetCaptureOptionU32(9, 1);
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Log("[INFO] RenderDoc SaveAllInitials enabled");
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gRenderDocAPI->SetCaptureFilePathTemplate(".\\captures");
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Log("[INFO] RenderDoc initialized successfully");
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return true;
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}
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@@ -561,6 +580,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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if (frameCount == 5) {
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Log("[INFO] Starting RenderDoc capture at frame %d", frameCount);
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gRenderDocAPI->SetCaptureTitle("Sphere_DrawIndexed_Test");
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gRenderDocAPI->SetCaptureFileComments(NULL, "Testing DrawIndexed with texture, Frame 5-6");
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gRenderDocAPI->StartFrameCapture(gDevice.GetDevice(), nullptr);
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}
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Binary file not shown.
@@ -1 +0,0 @@
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---
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@@ -1,5 +0,0 @@
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# XCEngine Scene File
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scene=TestScene;
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active=1;
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gameobject=name=SavedObject;active=1;id=21;transform=position=1,2,3;rotation=0,0,0,1;scale=1,1,1;;
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@@ -1,6 +0,0 @@
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# XCEngine Scene File
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scene=TestScene;
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active=1;
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gameobject=name=Player;active=1;id=23;transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;;
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gameobject=name=Enemy;active=1;id=24;transform=position=0,0,0;rotation=0,0,0,1;scale=1,1,1;;
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@@ -39,6 +39,9 @@ add_custom_command(TARGET OpenGL_Minimal POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
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$<TARGET_FILE_DIR:OpenGL_Minimal>/
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${ENGINE_ROOT_DIR}/third_party/renderdoc/renderdoc.dll
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$<TARGET_FILE_DIR:OpenGL_Minimal>/
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)
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add_test(NAME OpenGL_Minimal_Integration
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@@ -1,44 +0,0 @@
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#pragma once
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#include <gtest/gtest.h>
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#include "XCEngine/RHI/RHIFactory.h"
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#include "XCEngine/RHI/D3D12/D3D12Device.h"
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using namespace XCEngine::RHI;
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TEST(RHIFactory, CreateD3D12Device_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateD3D12DeviceByName_ReturnsValidPointer) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("D3D12");
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ASSERT_NE(device, nullptr);
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delete device;
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}
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TEST(RHIFactory, CreateInvalidDevice_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice("InvalidAPI");
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ASSERT_EQ(device, nullptr);
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}
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TEST(RHIFactory, CreateInvalidType_ReturnsNullptr) {
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RHIDevice* device = RHIFactory::CreateRHIDevice(RHIType::Vulkan);
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ASSERT_EQ(device, nullptr);
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}
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TEST(D3D12DeviceCreation, DirectCreation_Success) {
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D3D12Device* device = new D3D12Device();
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ASSERT_NE(device, nullptr);
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delete device;
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}
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