refactor: route scene view passes through camera renderer
This commit is contained in:
@@ -438,6 +438,31 @@ TEST(CameraRenderer_Test, ShutsDownSequencesWhenPostPassInitializationFails) {
|
||||
"shutdown:pre" }));
|
||||
}
|
||||
|
||||
TEST(CameraRenderer_Test, RejectsBuiltinSceneViewPostProcessThatCannotProduceFreshObjectIdData) {
|
||||
Scene scene("CameraRendererSceneViewPostProcessValidationScene");
|
||||
|
||||
GameObject* cameraObject = scene.CreateGameObject("Camera");
|
||||
auto* camera = cameraObject->AddComponent<CameraComponent>();
|
||||
camera->SetPrimary(true);
|
||||
camera->SetDepth(4.0f);
|
||||
|
||||
auto state = std::make_shared<MockPipelineState>();
|
||||
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
|
||||
|
||||
CameraRenderRequest request;
|
||||
request.scene = &scene;
|
||||
request.camera = camera;
|
||||
request.context = CreateValidContext();
|
||||
request.surface = RenderSurface(512, 512);
|
||||
request.cameraDepth = camera->GetDepth();
|
||||
request.builtinSceneViewPostProcess.gridPassData.valid = true;
|
||||
request.builtinSceneViewPostProcess.objectIdTextureView =
|
||||
reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1);
|
||||
|
||||
EXPECT_FALSE(renderer.Render(request));
|
||||
EXPECT_TRUE(state->eventLog.empty());
|
||||
}
|
||||
|
||||
TEST(SceneRenderer_Test, BuildsSortedRequestsForAllUsableCamerasAndHonorsOverrideCamera) {
|
||||
Scene scene("SceneRendererRequestScene");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user