refactor: route scene view passes through camera renderer

This commit is contained in:
2026-04-02 12:47:06 +08:00
parent 0d3851204f
commit 697deb4e41
6 changed files with 107 additions and 29 deletions

View File

@@ -1,5 +1,7 @@
#pragma once
#include <XCEngine/Rendering/Passes/BuiltinInfiniteGridPass.h>
#include <XCEngine/Rendering/Passes/BuiltinObjectIdOutlinePass.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderCameraData.h>
#include <XCEngine/Rendering/RenderContext.h>
@@ -30,12 +32,24 @@ struct ObjectIdRenderRequest {
}
};
struct BuiltinSceneViewPostProcessRequest {
Passes::InfiniteGridPassData gridPassData = {};
RHI::RHIResourceView* objectIdTextureView = nullptr;
std::vector<uint64_t> selectedObjectIds = {};
Passes::ObjectIdOutlineStyle outlineStyle = {};
bool IsRequested() const {
return gridPassData.valid;
}
};
struct CameraRenderRequest {
const Components::Scene* scene = nullptr;
Components::CameraComponent* camera = nullptr;
RenderContext context;
RenderSurface surface;
ObjectIdRenderRequest objectId;
BuiltinSceneViewPostProcessRequest builtinSceneViewPostProcess;
float cameraDepth = 0.0f;
uint8_t cameraStackOrder = 0;
RenderClearFlags clearFlags = RenderClearFlags::All;

View File

@@ -2,6 +2,7 @@
#include <XCEngine/Rendering/CameraRenderRequest.h>
#include <XCEngine/Rendering/ObjectIdPass.h>
#include <XCEngine/Rendering/Passes/BuiltinSceneViewPostPassSequenceBuilder.h>
#include <XCEngine/Rendering/RenderPipeline.h>
#include <memory>
@@ -43,6 +44,7 @@ private:
std::shared_ptr<const RenderPipelineAsset> m_pipelineAsset;
std::unique_ptr<RenderPipeline> m_pipeline;
std::unique_ptr<ObjectIdPass> m_objectIdPass;
Passes::BuiltinSceneViewPostPassSequenceBuilder m_builtinSceneViewPostProcessBuilder;
};
} // namespace Rendering