feat: add gpu object id scene picking
This commit is contained in:
@@ -15,18 +15,23 @@
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#include <XCEngine/Components/CameraComponent.h>
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#include <XCEngine/Components/GameObject.h>
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#include <XCEngine/RHI/D3D12/D3D12CommandQueue.h>
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#include <XCEngine/RHI/D3D12/D3D12Device.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHIEnums.h>
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#include <XCEngine/RHI/RHIResourceView.h>
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#include <XCEngine/RHI/RHITexture.h>
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#include <XCEngine/Rendering/ObjectIdEncoding.h>
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/Rendering/SceneRenderer.h>
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#include <XCEngine/Scene/Scene.h>
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include <memory>
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#include <string>
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@@ -74,6 +79,191 @@ inline void SetViewportStatusIfEmpty(std::string& statusText, const char* messag
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}
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}
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inline uint32_t ClampViewportPixelCoordinate(float value, uint32_t extent) {
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if (extent == 0) {
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return 0;
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}
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const float maxCoordinate = static_cast<float>(extent - 1u);
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const float clamped = (std::max)(0.0f, (std::min)(value, maxCoordinate));
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return static_cast<uint32_t>(std::floor(clamped));
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}
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inline bool WaitForD3D12QueueIdle(
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ID3D12Device* device,
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ID3D12CommandQueue* commandQueue) {
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if (device == nullptr || commandQueue == nullptr) {
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return false;
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}
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ID3D12Fence* fence = nullptr;
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if (FAILED(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&fence)))) {
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return false;
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}
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HANDLE fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (fenceEvent == nullptr) {
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fence->Release();
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return false;
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}
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constexpr UINT64 kFenceValue = 1;
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const HRESULT signalResult = commandQueue->Signal(fence, kFenceValue);
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if (FAILED(signalResult)) {
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CloseHandle(fenceEvent);
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fence->Release();
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return false;
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}
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if (fence->GetCompletedValue() < kFenceValue) {
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if (FAILED(fence->SetEventOnCompletion(kFenceValue, fenceEvent))) {
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CloseHandle(fenceEvent);
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fence->Release();
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return false;
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}
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WaitForSingleObject(fenceEvent, INFINITE);
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}
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CloseHandle(fenceEvent);
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fence->Release();
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return true;
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}
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inline bool ReadBackD3D12TexturePixel(
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RHI::D3D12Device& device,
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RHI::D3D12CommandQueue& commandQueue,
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RHI::D3D12Texture& texture,
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RHI::ResourceStates sourceState,
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uint32_t pixelX,
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uint32_t pixelY,
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std::array<uint8_t, 4>& outRgba) {
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ID3D12Device* nativeDevice = device.GetDevice();
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ID3D12CommandQueue* nativeCommandQueue = commandQueue.GetCommandQueue();
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ID3D12Resource* sourceResource = texture.GetResource();
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if (nativeDevice == nullptr ||
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nativeCommandQueue == nullptr ||
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sourceResource == nullptr ||
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pixelX >= texture.GetWidth() ||
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pixelY >= texture.GetHeight()) {
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return false;
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}
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ID3D12CommandAllocator* commandAllocator = nullptr;
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if (FAILED(nativeDevice->CreateCommandAllocator(
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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IID_PPV_ARGS(&commandAllocator)))) {
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return false;
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}
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ID3D12GraphicsCommandList* commandList = nullptr;
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if (FAILED(nativeDevice->CreateCommandList(
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0,
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D3D12_COMMAND_LIST_TYPE_DIRECT,
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commandAllocator,
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nullptr,
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IID_PPV_ARGS(&commandList)))) {
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commandAllocator->Release();
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return false;
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}
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D3D12_HEAP_PROPERTIES heapProperties = {};
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heapProperties.Type = D3D12_HEAP_TYPE_READBACK;
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constexpr UINT kRowPitch = D3D12_TEXTURE_DATA_PITCH_ALIGNMENT;
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D3D12_RESOURCE_DESC readbackDesc = {};
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readbackDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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readbackDesc.Width = kRowPitch;
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readbackDesc.Height = 1;
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readbackDesc.DepthOrArraySize = 1;
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readbackDesc.MipLevels = 1;
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readbackDesc.SampleDesc.Count = 1;
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readbackDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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ID3D12Resource* readbackBuffer = nullptr;
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if (FAILED(nativeDevice->CreateCommittedResource(
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&heapProperties,
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D3D12_HEAP_FLAG_NONE,
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&readbackDesc,
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_PPV_ARGS(&readbackBuffer)))) {
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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D3D12_RESOURCE_BARRIER barrier = {};
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Transition.pResource = sourceResource;
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barrier.Transition.StateBefore = RHI::ToD3D12(sourceState);
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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commandList->ResourceBarrier(1, &barrier);
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D3D12_TEXTURE_COPY_LOCATION srcLocation = {};
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srcLocation.pResource = sourceResource;
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srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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srcLocation.SubresourceIndex = 0;
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D3D12_RESOURCE_DESC sourceDesc = sourceResource->GetDesc();
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D3D12_TEXTURE_COPY_LOCATION dstLocation = {};
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dstLocation.pResource = readbackBuffer;
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dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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dstLocation.PlacedFootprint.Offset = 0;
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dstLocation.PlacedFootprint.Footprint.Format = sourceDesc.Format;
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dstLocation.PlacedFootprint.Footprint.Width = 1;
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dstLocation.PlacedFootprint.Footprint.Height = 1;
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dstLocation.PlacedFootprint.Footprint.Depth = 1;
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dstLocation.PlacedFootprint.Footprint.RowPitch = kRowPitch;
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D3D12_BOX sourceBox = {};
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sourceBox.left = pixelX;
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sourceBox.top = pixelY;
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sourceBox.front = 0;
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sourceBox.right = pixelX + 1u;
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sourceBox.bottom = pixelY + 1u;
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sourceBox.back = 1;
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commandList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, &sourceBox);
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
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barrier.Transition.StateAfter = RHI::ToD3D12(sourceState);
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commandList->ResourceBarrier(1, &barrier);
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if (FAILED(commandList->Close())) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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ID3D12CommandList* commandLists[] = { commandList };
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nativeCommandQueue->ExecuteCommandLists(1, commandLists);
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if (!WaitForD3D12QueueIdle(nativeDevice, nativeCommandQueue)) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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void* mappedData = nullptr;
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D3D12_RANGE readRange = { 0, 4 };
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if (FAILED(readbackBuffer->Map(0, &readRange, &mappedData))) {
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return false;
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}
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std::memcpy(outRgba.data(), mappedData, outRgba.size());
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D3D12_RANGE writeRange = { 0, 0 };
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readbackBuffer->Unmap(0, &writeRange);
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readbackBuffer->Release();
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commandList->Release();
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commandAllocator->Release();
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return true;
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}
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Math::Vector3 GetSceneViewportOrientationAxisVector(SceneViewportOrientationAxis axis) {
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switch (axis) {
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case SceneViewportOrientationAxis::PositiveX:
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@@ -110,6 +300,7 @@ public:
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}
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m_sceneViewCamera = {};
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m_sceneViewLastRenderContext = {};
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m_device = nullptr;
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m_backend = nullptr;
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m_sceneGridPass.Shutdown();
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@@ -201,6 +392,16 @@ public:
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return 0;
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}
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ViewportEntry& entry = GetEntry(EditorViewportKind::Scene);
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uint64_t objectIdEntity = 0;
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if (TryPickSceneViewEntityWithObjectId(
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entry,
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viewportSize,
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viewportMousePosition,
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objectIdEntity)) {
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return objectIdEntity;
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}
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SceneViewportPickRequest request = {};
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request.scene = scene;
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request.overlay = GetSceneViewOverlayData();
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@@ -255,6 +456,7 @@ public:
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}
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EnsureSceneRenderer();
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m_sceneViewLastRenderContext = renderContext;
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const auto* scene = context.GetSceneManager().GetScene();
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for (ViewportEntry& entry : m_entries) {
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@@ -286,11 +488,15 @@ private:
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RHI::RHITexture* selectionMaskTexture = nullptr;
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RHI::RHIResourceView* selectionMaskView = nullptr;
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RHI::RHIResourceView* selectionMaskShaderView = nullptr;
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RHI::RHITexture* objectIdTexture = nullptr;
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RHI::RHIResourceView* objectIdView = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE imguiCpuHandle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE imguiGpuHandle = {};
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ImTextureID textureId = {};
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RHI::ResourceStates colorState = RHI::ResourceStates::Common;
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RHI::ResourceStates selectionMaskState = RHI::ResourceStates::Common;
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RHI::ResourceStates objectIdState = RHI::ResourceStates::Common;
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bool hasValidObjectIdFrame = false;
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std::string statusText;
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};
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@@ -458,6 +664,22 @@ private:
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return entry.selectionMaskShaderView != nullptr;
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}
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bool CreateSceneViewportObjectIdResources(ViewportEntry& entry) {
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const RHI::TextureDesc objectIdDesc =
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BuildViewportTextureDesc(entry.width, entry.height, RHI::Format::R8G8B8A8_UNorm);
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entry.objectIdTexture = m_device->CreateTexture(objectIdDesc);
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if (entry.objectIdTexture == nullptr) {
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return false;
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}
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const RHI::ResourceViewDesc objectIdViewDesc =
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BuildViewportTextureViewDesc(RHI::Format::R8G8B8A8_UNorm);
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entry.objectIdView = m_device->CreateRenderTargetView(
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entry.objectIdTexture,
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objectIdViewDesc);
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return entry.objectIdView != nullptr;
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}
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bool CreateViewportTextureDescriptor(ViewportEntry& entry) {
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m_backend->AllocateTextureDescriptor(&entry.imguiCpuHandle, &entry.imguiGpuHandle);
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if (entry.imguiCpuHandle.ptr == 0 || entry.imguiGpuHandle.ptr == 0) {
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@@ -493,7 +715,9 @@ private:
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(entry.kind != EditorViewportKind::Scene ||
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(entry.selectionMaskTexture != nullptr &&
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entry.selectionMaskView != nullptr &&
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entry.selectionMaskShaderView != nullptr)) &&
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entry.selectionMaskShaderView != nullptr &&
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entry.objectIdTexture != nullptr &&
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entry.objectIdView != nullptr)) &&
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entry.textureId != ImTextureID{}) {
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return true;
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}
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@@ -519,12 +743,20 @@ private:
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return false;
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}
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if (entry.kind == EditorViewportKind::Scene &&
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!CreateSceneViewportObjectIdResources(entry)) {
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DestroyViewportResources(entry);
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return false;
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}
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if (!CreateViewportTextureDescriptor(entry)) {
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DestroyViewportResources(entry);
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return false;
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}
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entry.colorState = RHI::ResourceStates::Common;
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entry.selectionMaskState = RHI::ResourceStates::Common;
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entry.objectIdState = RHI::ResourceStates::Common;
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entry.hasValidObjectIdFrame = false;
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return true;
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}
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@@ -546,6 +778,15 @@ private:
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return surface;
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}
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Rendering::RenderSurface BuildObjectIdSurface(const ViewportEntry& entry) const {
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Rendering::RenderSurface surface(entry.width, entry.height);
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surface.SetColorAttachment(entry.objectIdView);
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surface.SetDepthAttachment(entry.depthView);
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surface.SetColorStateBefore(entry.objectIdState);
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surface.SetColorStateAfter(RHI::ResourceStates::PixelShaderResource);
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return surface;
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}
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void AddSceneSelectionMaskPass(
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ViewportEntry& entry,
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const Rendering::RenderSurface& selectionMaskSurface,
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@@ -802,6 +1043,7 @@ private:
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if (!EnsureSceneViewCamera()) {
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entry.statusText = "Scene view camera is unavailable";
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ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
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entry.hasValidObjectIdFrame = false;
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return false;
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}
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@@ -810,6 +1052,7 @@ private:
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if (scene == nullptr) {
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entry.statusText = "No active scene";
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ClearViewport(entry, renderContext, 0.07f, 0.08f, 0.10f, 1.0f);
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entry.hasValidObjectIdFrame = false;
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return false;
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}
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@@ -821,6 +1064,7 @@ private:
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if (requests.empty()) {
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SetViewportStatusIfEmpty(entry.statusText, "Scene renderer failed");
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ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
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entry.hasValidObjectIdFrame = false;
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return false;
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}
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@@ -828,13 +1072,21 @@ private:
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requests[0].postScenePasses = &sceneState.postPasses;
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}
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if (entry.objectIdView != nullptr) {
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requests[0].objectId.surface = BuildObjectIdSurface(entry);
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requests[0].objectId.surface.SetRenderArea(requests[0].surface.GetRenderArea());
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}
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if (!m_sceneRenderer->Render(requests)) {
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SetViewportStatusIfEmpty(entry.statusText, "Scene renderer failed");
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ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
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entry.hasValidObjectIdFrame = false;
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return false;
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}
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entry.colorState = RHI::ResourceStates::PixelShaderResource;
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entry.objectIdState = RHI::ResourceStates::PixelShaderResource;
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entry.hasValidObjectIdFrame = requests[0].objectId.IsRequested();
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return true;
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}
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@@ -859,6 +1111,7 @@ private:
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if (!m_sceneRenderer->Render(*scene, nullptr, renderContext, surface)) {
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entry.statusText = "Scene renderer failed";
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ClearViewport(entry, renderContext, 0.18f, 0.07f, 0.07f, 1.0f);
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entry.hasValidObjectIdFrame = false;
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return false;
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}
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@@ -914,6 +1167,56 @@ private:
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RHI::ResourceStates::RenderTarget,
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RHI::ResourceStates::PixelShaderResource);
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entry.colorState = RHI::ResourceStates::PixelShaderResource;
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entry.hasValidObjectIdFrame = false;
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}
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bool TryPickSceneViewEntityWithObjectId(
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ViewportEntry& entry,
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const ImVec2& viewportSize,
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const ImVec2& viewportMousePosition,
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uint64_t& outEntityId) {
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outEntityId = 0;
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if (m_device == nullptr ||
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m_sceneViewLastRenderContext.commandQueue == nullptr ||
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entry.objectIdTexture == nullptr ||
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!entry.hasValidObjectIdFrame ||
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viewportSize.x <= 1.0f ||
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viewportSize.y <= 1.0f ||
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viewportMousePosition.x < 0.0f ||
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viewportMousePosition.y < 0.0f ||
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viewportMousePosition.x > viewportSize.x ||
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viewportMousePosition.y > viewportSize.y) {
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return false;
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}
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auto* commandQueue =
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static_cast<RHI::D3D12CommandQueue*>(m_sceneViewLastRenderContext.commandQueue);
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auto* objectIdTexture = static_cast<RHI::D3D12Texture*>(entry.objectIdTexture);
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if (commandQueue == nullptr || objectIdTexture == nullptr) {
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return false;
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}
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const uint32_t pixelX = ClampViewportPixelCoordinate(viewportMousePosition.x, entry.width);
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const uint32_t pixelY = ClampViewportPixelCoordinate(viewportMousePosition.y, entry.height);
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std::array<uint8_t, 4> rgba = {};
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if (!ReadBackD3D12TexturePixel(
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*m_device,
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*commandQueue,
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*objectIdTexture,
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entry.objectIdState,
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pixelX,
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pixelY,
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rgba)) {
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return false;
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}
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outEntityId = static_cast<uint64_t>(Rendering::DecodeObjectIdFromColor(
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rgba[0],
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rgba[1],
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rgba[2],
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rgba[3]));
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return true;
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}
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void DestroyViewportResources(ViewportEntry& entry) {
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@@ -939,6 +1242,18 @@ private:
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entry.selectionMaskTexture = nullptr;
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}
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if (entry.objectIdView != nullptr) {
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entry.objectIdView->Shutdown();
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delete entry.objectIdView;
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entry.objectIdView = nullptr;
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}
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if (entry.objectIdTexture != nullptr) {
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entry.objectIdTexture->Shutdown();
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delete entry.objectIdTexture;
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entry.objectIdTexture = nullptr;
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}
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|
||||
if (entry.depthView != nullptr) {
|
||||
entry.depthView->Shutdown();
|
||||
delete entry.depthView;
|
||||
@@ -970,11 +1285,14 @@ private:
|
||||
entry.textureId = {};
|
||||
entry.colorState = RHI::ResourceStates::Common;
|
||||
entry.selectionMaskState = RHI::ResourceStates::Common;
|
||||
entry.objectIdState = RHI::ResourceStates::Common;
|
||||
entry.hasValidObjectIdFrame = false;
|
||||
}
|
||||
|
||||
UI::ImGuiBackendBridge* m_backend = nullptr;
|
||||
RHI::D3D12Device* m_device = nullptr;
|
||||
std::unique_ptr<Rendering::SceneRenderer> m_sceneRenderer;
|
||||
Rendering::RenderContext m_sceneViewLastRenderContext = {};
|
||||
std::array<ViewportEntry, 2> m_entries = {};
|
||||
SceneViewCameraState m_sceneViewCamera;
|
||||
SceneViewportInfiniteGridPass m_sceneGridPass;
|
||||
|
||||
Reference in New Issue
Block a user