feat(rendering): add managed fullscreen stage planning seam
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@@ -16,6 +16,8 @@
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#include <XCEngine/Input/InputManager.h>
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#include <XCEngine/Physics/PhysicsWorld.h>
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#include <XCEngine/Input/InputTypes.h>
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#include <XCEngine/Rendering/Execution/CameraFramePlan.h>
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#include <XCEngine/Rendering/Execution/CameraFrameRenderGraphFrameData.h>
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#include <XCEngine/Rendering/Graph/RenderGraph.h>
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#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
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#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
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@@ -434,6 +436,138 @@ TEST_F(
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedStageRecorderRecordsPostProcessThroughScriptableRenderContext) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedPostProcessRenderPipelineProbeAsset"
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};
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std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
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bridge->CreateStageRecorder(descriptor);
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ASSERT_NE(recorder, nullptr);
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const XCEngine::Rendering::RenderContext renderContext = {};
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ASSERT_TRUE(recorder->Initialize(renderContext));
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EXPECT_FALSE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::MainScene));
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ASSERT_TRUE(
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recorder->SupportsStageRenderGraph(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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XCEngine::Rendering::RenderGraph graph;
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XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
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XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
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colorDesc.width = 64u;
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colorDesc.height = 64u;
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colorDesc.format =
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static_cast<XCEngine::Core::uint32>(
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XCEngine::RHI::Format::R8G8B8A8_UNorm);
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const XCEngine::Rendering::RenderGraphTextureHandle sourceColor =
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graphBuilder.ImportTexture(
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"ManagedPostProcessSource",
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colorDesc,
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reinterpret_cast<XCEngine::RHI::RHIResourceView*>(801),
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{});
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const XCEngine::Rendering::RenderGraphTextureHandle outputColor =
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graphBuilder.CreateTransientTexture("ManagedPostProcessOutput", colorDesc);
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const XCEngine::Rendering::RenderSceneData sceneData = {};
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const XCEngine::Rendering::RenderSurface surface(64u, 64u);
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bool executionSucceeded = true;
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XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
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XCEngine::Rendering::EmplaceCameraFrameRenderGraphFrameData(blackboard)
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.resources.mainScene.color = sourceColor;
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const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
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graphBuilder,
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"ManagedPostProcess",
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XCEngine::Rendering::CameraFrameStage::PostProcess,
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renderContext,
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sceneData,
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surface,
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nullptr,
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nullptr,
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XCEngine::RHI::ResourceStates::Common,
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{},
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{ outputColor },
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{},
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&executionSucceeded,
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&blackboard
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};
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EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
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XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
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XCEngine::Containers::String errorMessage;
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ASSERT_TRUE(
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XCEngine::Rendering::RenderGraphCompiler::Compile(
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graph,
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compiledGraph,
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&errorMessage))
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<< errorMessage.CStr();
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ASSERT_EQ(compiledGraph.GetPassCount(), 2u);
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EXPECT_STREQ(
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compiledGraph.GetPassName(0).CStr(),
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"ManagedPostProcess.Pass0");
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EXPECT_STREQ(
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compiledGraph.GetPassName(1).CStr(),
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"ManagedPostProcess.Pass1");
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recorder->Shutdown();
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}
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedRenderPipelineAssetConfiguresFullscreenStagesThroughPlanningContext) {
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const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
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"GameScripts",
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"Gameplay",
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"ManagedPlannedFullscreenRenderPipelineProbeAsset"
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};
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XCEngine::Rendering::Pipelines::ManagedScriptableRenderPipelineAsset asset(
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descriptor);
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XCEngine::Rendering::CameraRenderRequest request = {};
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request.surface = XCEngine::Rendering::RenderSurface(64u, 64u);
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request.surface.SetColorAttachment(
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reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
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XCEngine::Rendering::CameraFramePlan plan =
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XCEngine::Rendering::CameraFramePlan::FromRequest(request);
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asset.ConfigureCameraFramePlan(plan);
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EXPECT_TRUE(
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plan.IsFullscreenStageRequested(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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EXPECT_TRUE(
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plan.IsFullscreenStageRequested(
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XCEngine::Rendering::CameraFrameStage::FinalOutput));
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EXPECT_EQ(plan.postProcess.passes, nullptr);
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EXPECT_EQ(plan.finalOutput.passes, nullptr);
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EXPECT_TRUE(plan.UsesGraphManagedSceneColor());
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EXPECT_TRUE(
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plan.UsesGraphManagedOutputColor(
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XCEngine::Rendering::CameraFrameStage::PostProcess));
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EXPECT_EQ(
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plan.ResolveStageColorSource(
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XCEngine::Rendering::CameraFrameStage::PostProcess),
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XCEngine::Rendering::CameraFrameColorSource::MainSceneColor);
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EXPECT_EQ(
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plan.ResolveStageColorSource(
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XCEngine::Rendering::CameraFrameStage::FinalOutput),
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XCEngine::Rendering::CameraFrameColorSource::PostProcessColor);
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EXPECT_TRUE(plan.IsPostProcessStageValid());
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EXPECT_TRUE(plan.IsFinalOutputStageValid());
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}
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TEST_F(MonoScriptRuntimeTest, ClassFieldDefaultValueQueryReturnsNullComponentReferences) {
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std::vector<ScriptFieldDefaultValue> fields;
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