feat(rendering): add managed fullscreen stage planning seam

This commit is contained in:
2026-04-17 23:39:08 +08:00
parent 4a4e921eb1
commit 6838b00d97
16 changed files with 935 additions and 18 deletions

View File

@@ -221,6 +221,8 @@ private:
uint32_t RetainExternalManagedObject(MonoObject* instance);
void DestroyExternalManagedObject(uint32_t gcHandle);
MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
MonoObject* CreateManagedScriptableRenderPipelinePlanningContext(
uint64_t nativeHandle);
MonoObject* GetManagedObject(uint32_t gcHandle) const;
MonoMethod* ResolveManagedMethod(
MonoClass* monoClass,
@@ -259,9 +261,11 @@ private:
MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
MonoClass* m_scriptableRenderPipelineClass = nullptr;
MonoClass* m_scriptableRenderContextClass = nullptr;
MonoClass* m_scriptableRenderPipelinePlanningContextClass = nullptr;
MonoClass* m_serializeFieldAttributeClass = nullptr;
MonoMethod* m_gameObjectConstructor = nullptr;
MonoMethod* m_scriptableRenderContextConstructor = nullptr;
MonoMethod* m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
MonoClassField* m_managedGameObjectUUIDField = nullptr;
MonoClassField* m_gameObjectUUIDField = nullptr;
MonoClassField* m_scriptComponentUUIDField = nullptr;