feat(rendering): add managed fullscreen stage planning seam
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@@ -221,6 +221,8 @@ private:
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uint32_t RetainExternalManagedObject(MonoObject* instance);
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void DestroyExternalManagedObject(uint32_t gcHandle);
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MonoObject* CreateManagedScriptableRenderContext(uint64_t nativeHandle);
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MonoObject* CreateManagedScriptableRenderPipelinePlanningContext(
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uint64_t nativeHandle);
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MonoObject* GetManagedObject(uint32_t gcHandle) const;
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MonoMethod* ResolveManagedMethod(
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MonoClass* monoClass,
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@@ -259,9 +261,11 @@ private:
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MonoClass* m_scriptableRenderPipelineAssetClass = nullptr;
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MonoClass* m_scriptableRenderPipelineClass = nullptr;
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MonoClass* m_scriptableRenderContextClass = nullptr;
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MonoClass* m_scriptableRenderPipelinePlanningContextClass = nullptr;
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MonoClass* m_serializeFieldAttributeClass = nullptr;
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MonoMethod* m_gameObjectConstructor = nullptr;
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MonoMethod* m_scriptableRenderContextConstructor = nullptr;
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MonoMethod* m_scriptableRenderPipelinePlanningContextConstructor = nullptr;
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MonoClassField* m_managedGameObjectUUIDField = nullptr;
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MonoClassField* m_gameObjectUUIDField = nullptr;
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MonoClassField* m_scriptComponentUUIDField = nullptr;
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