Add XCUI new editor sandbox phase 1
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docs/plan/XCUI_Phase_Status_2026-04-05.md
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docs/plan/XCUI_Phase_Status_2026-04-05.md
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# XCUI Phase Status 2026-04-05
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## Scope
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Current execution stays inside the XCUI module and `new_editor`.
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Old `editor` replacement is explicitly out of scope for this phase.
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## Three-Layer Status
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### 1. Common Core
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- `UI::DrawData`, input event types, focus routing, style/theme resolution are in active use.
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- `UIDocumentCompiler` was restored to a stable buildable baseline after a broken parallel schema attempt corrupted the file.
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- Build-system hardening for MSVC/PDB output paths has started in root CMake, `engine/CMakeLists.txt`, `new_editor/CMakeLists.txt`, and `tests/NewEditor/CMakeLists.txt`.
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Current gap:
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- Schema/validation is not yet landed in a stable form.
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- Shared widget/runtime instantiation is still thin and mostly editor-side.
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### 2. Runtime/Game Layer
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- Runtime-side XCUI is still shallow.
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- The main concrete progress here is that the retained-mode demo runtime now supports a real `TextField` input path with UTF-8 text entry and backspace handling.
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- This proves that the runtime-facing layer is no longer limited to static cards/buttons.
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Current gap:
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- No real game-facing screen host, menu stack, HUD stack, or shared runtime widget library yet.
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### 3. Editor Layer
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- `new_editor` remains the isolated XCUI sandbox.
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- Native hosted preview is working as `RHI offscreen surface -> ImGui shell texture embed`.
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- `XCUI Demo` remains the long-lived effect and behavior testbed.
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- `LayoutLab` now includes a `ScrollView` prototype and a more editor-like three-column authored layout.
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- Panel diagnostics were expanded to clearly separate preview/runtime/input state and native vs legacy paths.
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- `XCNewEditor` builds successfully to `build/new_editor/bin/Debug/XCNewEditor.exe`.
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Current gap:
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- The shell is still ImGui-hosted.
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- Editor-specialized widgets are still incomplete: tree, list virtualization, property grid, toolbar/menu, text area, icon atlas widgets.
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## Validated This Phase
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- `new_editor_xcui_demo_runtime_tests`: `6/6`
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- `new_editor_xcui_layout_lab_runtime_tests`: `5/5`
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- `new_editor_xcui_rhi_command_compiler_tests`: `6/6`
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- `new_editor_xcui_rhi_render_backend_tests`: `5/5`
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- `XCNewEditor` Debug target builds successfully
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## Landed This Phase
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- Demo runtime `TextField` with UTF-8 text insertion, caret state, and backspace.
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- Demo authored resources updated to exercise the input field.
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- LayoutLab `ScrollView` prototype with clipping and hover rejection outside clipped content.
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- RHI image path improvements:
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- clipped image UV adjustment
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- mirrored image UV preservation
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- external texture binding reuse
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- per-batch scissor application
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- `new_editor` panel/shell diagnostics improvements for hosted preview state.
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- XCUI asset document loading changed to prefer direct source compilation before `ResourceManager` fallback for the sandbox path, fixing the LayoutLab crash.
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## Phase Risks Still Open
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- Schema/validation work must be restarted cleanly after the corrupted parallel attempt.
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- `ScrollView` is still authored/static; no wheel-driven scrolling or virtualization yet.
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- `Image` widgets still do not have source-rect/atlas-subregion level API in the high-level draw command model.
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- Editor shell still depends on ImGui as host chrome.
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## Next Phase
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1. Re-open common-layer schema/validation on a clean branch and land the smallest stable version.
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2. Add next editor-facing widgets: `TextArea`, list/tree, property-style sections.
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3. Move more diagnostics and shell affordances into XCUI-owned editor-layer surfaces instead of only ImGui HUDs.
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4. Continue phased validation, commit, push, and plan refresh after each stable batch.
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