Tighten URP pass queue snapshot ownership
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@@ -23,6 +23,11 @@ namespace XCEngine.Rendering
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.Rendering_ScriptableRenderContext_GetRendererIndex(
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m_nativeHandle);
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public ulong framePlanId =>
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InternalCalls
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.Rendering_ScriptableRenderContext_GetFramePlanId(
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m_nativeHandle);
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public RenderGraphTextureHandle sourceColorTexture =>
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RenderGraphTextureHandle.FromNativeIndex(
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InternalCalls
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