Tighten URP pass queue snapshot ownership
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@@ -1,10 +1,28 @@
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#include <XCEngine/Rendering/Execution/CameraFramePlan.h>
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#include <atomic>
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namespace XCEngine {
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namespace Rendering {
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namespace {
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uint64_t AllocateCameraFramePlanId() {
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static std::atomic<uint64_t> s_nextFramePlanId{ 1u };
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uint64_t framePlanId =
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s_nextFramePlanId.fetch_add(
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1u,
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std::memory_order_relaxed);
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if (framePlanId == 0u) {
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framePlanId =
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s_nextFramePlanId.fetch_add(
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1u,
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std::memory_order_relaxed);
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}
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return framePlanId;
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}
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CameraFrameFullscreenStagePlan* GetMutableFullscreenStagePlan(
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CameraFramePlan& plan,
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CameraFrameStage stage) {
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@@ -59,6 +77,7 @@ RenderSurface CameraFramePlan::BuildCameraDepthOnlySurfaceTemplate(
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CameraFramePlan CameraFramePlan::FromRequest(const CameraRenderRequest& request) {
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CameraFramePlan plan = {};
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plan.framePlanId = AllocateCameraFramePlanId();
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plan.request = request;
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plan.shadowCaster = request.shadowCaster;
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plan.directionalShadow = request.directionalShadow;
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