Formalize material-driven panoramic skybox path

This commit is contained in:
2026-04-06 00:39:08 +08:00
parent 8151be0f45
commit 66a6818b89
18 changed files with 860 additions and 82 deletions

View File

@@ -11,6 +11,7 @@
#include <XCEngine/Rendering/RenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/Execution/SceneRenderer.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Scene/Scene.h>
#include <memory>
@@ -43,6 +44,9 @@ struct MockPipelineState {
XCEngine::RHI::RHIResourceView* lastShadowMap = nullptr;
XCEngine::Math::Matrix4x4 lastShadowViewProjection = XCEngine::Math::Matrix4x4::Identity();
XCEngine::Math::Vector4 lastShadowParams = XCEngine::Math::Vector4::Zero();
RenderEnvironmentMode lastEnvironmentMode = RenderEnvironmentMode::None;
bool lastHasSkybox = false;
const XCEngine::Resources::Material* lastSkyboxMaterial = nullptr;
std::vector<CameraComponent*> renderedCameras;
std::vector<RenderClearFlags> renderedClearFlags;
std::vector<XCEngine::Math::Color> renderedClearColors;
@@ -299,6 +303,9 @@ public:
m_state->lastShadowMap = sceneData.lighting.mainDirectionalShadow.shadowMap;
m_state->lastShadowViewProjection = sceneData.lighting.mainDirectionalShadow.viewProjection;
m_state->lastShadowParams = sceneData.lighting.mainDirectionalShadow.shadowParams;
m_state->lastEnvironmentMode = sceneData.environment.mode;
m_state->lastHasSkybox = sceneData.environment.HasSkybox();
m_state->lastSkyboxMaterial = sceneData.environment.materialSkybox.material;
m_state->renderedCameras.push_back(sceneData.camera);
m_state->renderedClearFlags.push_back(sceneData.cameraData.clearFlags);
m_state->renderedClearColors.push_back(sceneData.cameraData.clearColor);
@@ -576,6 +583,33 @@ TEST(CameraRenderer_Test, AppliesRequestClearColorOverrideToSceneData) {
EXPECT_FLOAT_EQ(state->lastClearColor.a, 1.0f);
}
TEST(CameraRenderer_Test, PromotesSkyboxMaterialIntoEnvironmentFrameData) {
Scene scene("CameraRendererSkyboxMaterialScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetSkyboxEnabled(true);
XCEngine::Resources::Material skyboxMaterial;
camera->SetSkyboxMaterial(&skyboxMaterial);
auto state = std::make_shared<MockPipelineState>();
CameraRenderer renderer(std::make_unique<MockPipeline>(state));
CameraRenderRequest request;
request.scene = &scene;
request.camera = camera;
request.context = CreateValidContext();
request.surface = RenderSurface(320, 200);
request.surface.SetDepthAttachment(reinterpret_cast<XCEngine::RHI::RHIResourceView*>(1));
ASSERT_TRUE(renderer.Render(request));
EXPECT_TRUE(state->lastHasSkybox);
EXPECT_EQ(state->lastEnvironmentMode, RenderEnvironmentMode::MaterialSkybox);
EXPECT_EQ(state->lastSkyboxMaterial, &skyboxMaterial);
}
TEST(CameraRenderer_Test, ExecutesInjectedPreAndPostPassSequencesAroundPipelineRender) {
Scene scene("CameraRendererPassScene");