Formalize material-driven panoramic skybox path
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@@ -497,18 +497,26 @@ const Resources::Texture* BuiltinForwardPipeline::ResolveTexture(const Resources
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return ResolveBuiltinBaseColorTexture(material);
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}
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RHI::RHIResourceView* BuiltinForwardPipeline::ResolveTextureView(
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const Resources::Texture* texture) {
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if (texture == nullptr) {
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return nullptr;
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}
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const RenderResourceCache::CachedTexture* cachedTexture = m_resourceCache.GetOrCreateTexture(m_device, texture);
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if (cachedTexture != nullptr && cachedTexture->shaderResourceView != nullptr) {
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return cachedTexture->shaderResourceView;
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}
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return nullptr;
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}
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RHI::RHIResourceView* BuiltinForwardPipeline::ResolveTextureView(
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const VisibleRenderItem& visibleItem) {
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const Resources::Material* material = ResolveMaterial(visibleItem);
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const Resources::Texture* texture = ResolveTexture(material);
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if (texture != nullptr) {
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const RenderResourceCache::CachedTexture* cachedTexture = m_resourceCache.GetOrCreateTexture(m_device, texture);
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if (cachedTexture != nullptr && cachedTexture->shaderResourceView != nullptr) {
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return cachedTexture->shaderResourceView;
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}
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}
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return m_fallbackTextureView;
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RHI::RHIResourceView* textureView = ResolveTextureView(texture);
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return textureView != nullptr ? textureView : m_fallbackTextureView;
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}
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BuiltinForwardPipeline::LightingConstants BuiltinForwardPipeline::BuildLightingConstants(
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