完善Project面板功能:搜索框、创建文件夹、右键菜单、中文路径支持
This commit is contained in:
@@ -30,6 +30,11 @@ bool Application::Initialize(HWND hwnd) {
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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ImFont* font = io.Fonts->AddFontFromFileTTF("C:/Windows/Fonts/msyh.ttc", 16.0f);
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ImFont* defaultFont = io.Fonts->AddFontDefault();
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(void)font;
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(void)defaultFont;
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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@@ -48,6 +53,21 @@ bool Application::Initialize(HWND hwnd) {
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m_consolePanel = std::make_unique<ConsolePanel>();
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m_projectPanel = std::make_unique<ProjectPanel>();
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wchar_t exePath[MAX_PATH];
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GetModuleFileNameW(nullptr, exePath, MAX_PATH);
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std::wstring exeDirW(exePath);
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size_t pos = exeDirW.find_last_of(L"\\/");
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if (pos != std::wstring::npos) {
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exeDirW = exeDirW.substr(0, pos);
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}
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std::string exeDir;
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int len = WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len > 0) {
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exeDir.resize(len - 1);
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WideCharToMultiByte(CP_UTF8, 0, exeDirW.c_str(), -1, &exeDir[0], len, nullptr, nullptr);
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}
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m_projectPanel->Initialize(exeDir);
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return true;
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}
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@@ -1,6 +1,8 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <memory>
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namespace UI {
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@@ -8,6 +10,9 @@ struct AssetItem {
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std::string name;
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std::string type;
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bool isFolder;
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std::vector<std::shared_ptr<AssetItem>> children;
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};
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using AssetItemPtr = std::shared_ptr<AssetItem>;
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}
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@@ -1,4 +1,10 @@
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#include "ProjectManager.h"
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#include <filesystem>
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#include <algorithm>
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#include <fstream>
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#include <windows.h>
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namespace fs = std::filesystem;
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namespace UI {
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@@ -7,17 +13,196 @@ ProjectManager& ProjectManager::Get() {
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return instance;
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}
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void ProjectManager::CreateDemoAssets() {
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m_items = {
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{"Cube", "Prefab", false},
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{"Sphere", "Prefab", false},
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{"Player", "Prefab", false},
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{"MainScript", "Script", false},
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{"DefaultMat", "Material", false},
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{"Scene1", "Scene", false},
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{"Textures", "Folder", true},
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{"Models", "Folder", true},
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};
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std::vector<AssetItemPtr>& ProjectManager::GetCurrentItems() {
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if (m_path.empty()) {
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static std::vector<AssetItemPtr> empty;
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return empty;
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}
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return m_path.back()->children;
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}
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void ProjectManager::NavigateToFolder(const AssetItemPtr& folder) {
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m_path.push_back(folder);
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m_selectedIndex = -1;
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}
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void ProjectManager::NavigateBack() {
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if (m_path.size() > 1) {
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m_path.pop_back();
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m_selectedIndex = -1;
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}
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}
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std::string ProjectManager::GetCurrentPath() const {
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if (m_path.empty()) return "";
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std::string result;
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for (size_t i = 0; i < m_path.size(); i++) {
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if (i > 0) result += "/";
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result += m_path[i]->name;
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}
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return result;
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}
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static std::wstring Utf8ToWstring(const std::string& str) {
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if (str.empty()) return L"";
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int len = MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, nullptr, 0);
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if (len <= 0) return L"";
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std::wstring result(len - 1, 0);
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MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, &result[0], len);
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return result;
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}
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static std::string WstringToUtf8(const std::wstring& wstr) {
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if (wstr.empty()) return "";
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int len = WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, nullptr, 0, nullptr, nullptr);
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if (len <= 0) return "";
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std::string result(len - 1, 0);
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WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), -1, &result[0], len, nullptr, nullptr);
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return result;
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}
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void ProjectManager::Initialize(const std::string& projectPath) {
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m_projectPath = projectPath;
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std::wstring projectPathW = Utf8ToWstring(projectPath);
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fs::path assetsPath = fs::path(projectPathW) / L"Assets";
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try {
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if (!fs::exists(assetsPath)) {
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fs::create_directories(assetsPath);
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fs::create_directories(assetsPath / L"Textures");
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fs::create_directories(assetsPath / L"Models");
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fs::create_directories(assetsPath / L"Scripts");
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fs::create_directories(assetsPath / L"Materials");
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fs::create_directories(assetsPath / L"Scenes");
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std::ofstream((assetsPath / L"Textures" / L"Grass.png").wstring());
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std::ofstream((assetsPath / L"Textures" / L"Stone.png").wstring());
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std::ofstream((assetsPath / L"Models" / L"Character.fbx").wstring());
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std::ofstream((assetsPath / L"Scripts" / L"PlayerController.cs").wstring());
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std::ofstream((assetsPath / L"Scenes" / L"Main.unity").wstring());
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}
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m_rootFolder = ScanDirectory(assetsPath.wstring());
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m_rootFolder->name = "Assets";
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m_path.clear();
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m_path.push_back(m_rootFolder);
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m_selectedIndex = -1;
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} catch (const std::exception& e) {
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m_rootFolder = std::make_shared<AssetItem>();
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m_rootFolder->name = "Assets";
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m_rootFolder->isFolder = true;
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m_rootFolder->type = "Folder";
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m_path.push_back(m_rootFolder);
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}
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}
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std::wstring ProjectManager::GetCurrentFullPathW() const {
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std::wstring fullPath = Utf8ToWstring(m_projectPath);
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for (size_t i = 0; i < m_path.size(); i++) {
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fullPath += L"/" + Utf8ToWstring(m_path[i]->name);
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}
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return fullPath;
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}
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void ProjectManager::RefreshCurrentFolder() {
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if (m_path.empty()) return;
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try {
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auto newFolder = ScanDirectory(GetCurrentFullPathW());
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m_path.back()->children = newFolder->children;
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} catch (...) {
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}
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}
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void ProjectManager::CreateFolder(const std::string& name) {
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try {
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std::wstring fullPath = GetCurrentFullPathW();
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fs::path newFolderPath = fs::path(fullPath) / Utf8ToWstring(name);
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fs::create_directory(newFolderPath);
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RefreshCurrentFolder();
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} catch (...) {
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}
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}
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void ProjectManager::DeleteItem(int index) {
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if (m_path.empty()) return;
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auto& items = m_path.back()->children;
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if (index < 0 || index >= (int)items.size()) return;
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try {
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std::wstring fullPath = GetCurrentFullPathW();
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fs::path itemPath = fs::path(fullPath) / Utf8ToWstring(items[index]->name);
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fs::remove_all(itemPath);
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m_selectedIndex = -1;
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RefreshCurrentFolder();
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} catch (...) {
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}
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}
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AssetItemPtr ProjectManager::ScanDirectory(const std::wstring& path) {
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auto folder = std::make_shared<AssetItem>();
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folder->name = WstringToUtf8(fs::path(path).filename().wstring());
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folder->isFolder = true;
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folder->type = "Folder";
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if (!fs::exists(path)) return folder;
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std::vector<AssetItemPtr> items;
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try {
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for (const auto& entry : fs::directory_iterator(path)) {
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std::wstring nameW = entry.path().filename().wstring();
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bool isFolder = entry.is_directory();
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items.push_back(CreateAssetItem(entry.path().wstring(), nameW, isFolder));
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}
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} catch (...) {
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}
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std::sort(items.begin(), items.end(), [](const AssetItemPtr& a, const AssetItemPtr& b) {
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if (a->isFolder != b->isFolder) return a->isFolder;
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return a->name < b->name;
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});
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folder->children = items;
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return folder;
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}
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AssetItemPtr ProjectManager::CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder) {
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auto item = std::make_shared<AssetItem>();
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item->name = WstringToUtf8(nameW);
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item->isFolder = isFolder;
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if (isFolder) {
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item->type = "Folder";
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try {
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auto subFolder = ScanDirectory(path);
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item->children = subFolder->children;
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} catch (...) {
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}
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} else {
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std::wstring ext = fs::path(path).extension().wstring();
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std::transform(ext.begin(), ext.end(), ext.begin(), ::towlower);
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if (ext == L".png" || ext == L".jpg" || ext == L".tga" || ext == L".bmp") {
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item->type = "Texture";
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} else if (ext == L".fbx" || ext == L".obj" || ext == L".gltf" || ext == L".glb") {
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item->type = "Model";
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} else if (ext == L".cs" || ext == L".cpp" || ext == L".h") {
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item->type = "Script";
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} else if (ext == L".mat") {
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item->type = "Material";
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} else if (ext == L".unity" || ext == L".scene") {
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item->type = "Scene";
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} else if (ext == L".prefab") {
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item->type = "Prefab";
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} else {
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item->type = "File";
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}
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}
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return item;
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}
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}
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@@ -3,6 +3,7 @@
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#include "Core/AssetItem.h"
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#include <vector>
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#include <string>
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#include <memory>
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namespace UI {
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@@ -10,17 +11,35 @@ class ProjectManager {
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public:
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static ProjectManager& Get();
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std::vector<AssetItem>& GetItems() { return m_items; }
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std::vector<AssetItemPtr>& GetCurrentItems();
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int GetSelectedIndex() const { return m_selectedIndex; }
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void SetSelectedIndex(int index) { m_selectedIndex = index; }
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void CreateDemoAssets();
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void NavigateToFolder(const AssetItemPtr& folder);
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void NavigateBack();
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bool CanNavigateBack() const { return m_path.size() > 1; }
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std::string GetCurrentPath() const;
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void Initialize(const std::string& projectPath);
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void RefreshCurrentFolder();
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void CreateFolder(const std::string& name);
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void DeleteItem(int index);
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const std::string& GetProjectPath() const { return m_projectPath; }
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private:
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ProjectManager() = default;
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std::vector<AssetItem> m_items;
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AssetItemPtr ScanDirectory(const std::wstring& path);
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AssetItemPtr CreateAssetItem(const std::wstring& path, const std::wstring& nameW, bool isFolder);
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std::wstring GetCurrentFullPathW() const;
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AssetItemPtr m_rootFolder;
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std::vector<AssetItemPtr> m_path;
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int m_selectedIndex = -1;
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std::string m_projectPath;
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};
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}
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@@ -7,50 +7,143 @@
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namespace UI {
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ProjectPanel::ProjectPanel() : Panel("Project") {
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ProjectManager::Get().CreateDemoAssets();
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}
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void ProjectPanel::Initialize(const std::string& projectPath) {
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ProjectManager::Get().Initialize(projectPath);
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}
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void ProjectPanel::Render() {
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ImGui::Begin(m_name.c_str(), &m_isOpen, ImGuiWindowFlags_None);
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ImGui::Text("Assets/");
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auto& manager = ProjectManager::Get();
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if (manager.CanNavigateBack()) {
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if (ImGui::Button("<")) {
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manager.NavigateBack();
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}
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ImGui::SameLine();
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}
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ImGui::Text("%s", manager.GetCurrentPath().c_str());
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "> Project");
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float refreshBtnWidth = 60.0f;
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - refreshBtnWidth - 80.0f);
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if (ImGui::Button("Refresh")) {
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manager.RefreshCurrentFolder();
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}
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ImGui::SameLine();
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if (ImGui::Button("+")) {
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m_showCreateFolderPopup = true;
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strcpy_s(m_newFolderName, "NewFolder");
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}
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ImGui::Separator();
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ImGui::PushItemWidth(-1);
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ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
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ImGui::PopItemWidth();
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ImGui::Separator();
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ImGui::BeginChild("AssetList", ImVec2(0, 0), false);
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float buttonWidth = 80.0f;
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float buttonHeight = 90.0f;
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float padding = 10.0f;
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float panelWidth = ImGui::GetContentRegionAvail().x;
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int columns = (int)(panelWidth / (buttonWidth + padding));
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if (columns < 1) columns = 1;
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auto& items = ProjectManager::Get().GetItems();
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auto& items = manager.GetCurrentItems();
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std::string searchStr = m_searchBuffer;
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for (int i = 0; i < items.size(); i++) {
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if (!searchStr.empty()) {
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if (items[i]->name.find(searchStr) == std::string::npos) {
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continue;
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}
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}
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if (i > 0 && i % columns != 0) {
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ImGui::SameLine();
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}
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RenderAssetItem(items[i], i);
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}
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if (ImGui::BeginPopupContextWindow("ProjectContextMenu")) {
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if (ImGui::MenuItem("Create Folder")) {
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m_showCreateFolderPopup = true;
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strcpy_s(m_newFolderName, "NewFolder");
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Refresh")) {
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manager.RefreshCurrentFolder();
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}
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ImGui::EndPopup();
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}
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ImGui::EndChild();
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if (m_showCreateFolderPopup) {
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ImGui::OpenPopup("Create Folder");
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}
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if (ImGui::BeginPopupModal("Create Folder", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::InputText("Name", m_newFolderName, sizeof(m_newFolderName));
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ImGui::Separator();
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if (ImGui::Button("Create", ImVec2(80, 0))) {
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CreateNewFolder(m_newFolderName);
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m_showCreateFolderPopup = false;
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ImGui::CloseCurrentPopup();
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}
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ImGui::SameLine();
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if (ImGui::Button("Cancel", ImVec2(80, 0))) {
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m_showCreateFolderPopup = false;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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ImGui::End();
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}
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void ProjectPanel::RenderAssetItem(const AssetItem& item, int index) {
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ImGui::PushID(index);
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void ProjectPanel::RenderAssetItem(const AssetItemPtr& item, int index) {
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auto& manager = ProjectManager::Get();
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bool isSelected = (manager.GetSelectedIndex() == index);
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std::string popupId = "ItemMenu" + std::to_string(index);
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bool isSelected = (ProjectManager::Get().GetSelectedIndex() == index);
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if (isSelected) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.40f, 0.40f, 0.40f, 0.50f));
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}
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ImVec2 buttonSize(80.0f, 90.0f);
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if (ImGui::Button("##Asset", buttonSize)) {
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ProjectManager::Get().SetSelectedIndex(index);
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if (ImGui::Button(("##Asset" + std::to_string(index)).c_str(), buttonSize)) {
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manager.SetSelectedIndex(index);
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}
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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manager.SetSelectedIndex(index);
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ImGui::OpenPopup(popupId.c_str());
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}
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if (item->isFolder && ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) {
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manager.NavigateToFolder(item);
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}
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if (ImGui::BeginPopup(popupId.c_str())) {
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if (item->isFolder) {
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if (ImGui::MenuItem("Open")) {
|
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manager.NavigateToFolder(item);
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}
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}
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||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Delete")) {
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manager.SetSelectedIndex(index);
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||||
DeleteSelectedItem();
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||||
}
|
||||
ImGui::EndPopup();
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||||
}
|
||||
|
||||
if (isSelected) {
|
||||
@@ -58,23 +151,48 @@ void ProjectPanel::RenderAssetItem(const AssetItem& item, int index) {
|
||||
}
|
||||
|
||||
ImVec2 min = ImGui::GetItemRectMin();
|
||||
ImVec2 max = ImGui::GetItemRectMax();
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
|
||||
ImU32 iconColor = item.isFolder ? IM_COL32(200, 180, 100, 255) : IM_COL32(100, 150, 200, 255);
|
||||
ImU32 iconColor;
|
||||
if (item->isFolder) {
|
||||
iconColor = IM_COL32(200, 180, 100, 255);
|
||||
} else if (item->type == "Texture") {
|
||||
iconColor = IM_COL32(150, 200, 150, 255);
|
||||
} else if (item->type == "Model") {
|
||||
iconColor = IM_COL32(150, 150, 200, 255);
|
||||
} else if (item->type == "Script") {
|
||||
iconColor = IM_COL32(200, 150, 150, 255);
|
||||
} else if (item->type == "Scene") {
|
||||
iconColor = IM_COL32(200, 200, 150, 255);
|
||||
} else {
|
||||
iconColor = IM_COL32(100, 150, 200, 255);
|
||||
}
|
||||
|
||||
float iconSize = 40.0f;
|
||||
ImVec2 iconMin(min.x + (80.0f - iconSize) * 0.5f, min.y + 10.0f);
|
||||
ImVec2 iconMax(iconMin.x + iconSize, iconMin.y + iconSize);
|
||||
drawList->AddRectFilled(iconMin, iconMax, iconColor, 4.0f);
|
||||
|
||||
ImVec2 textPos(min.x + 5.0f, min.y + 60.0f);
|
||||
ImVec4 textColor = isSelected ? ImVec4(1.0f, 1.0f, 1.0f, 1.0f) : ImVec4(0.8f, 0.8f, 0.8f, 1.0f);
|
||||
ImVec2 textSize = ImGui::CalcTextSize(item.name.c_str());
|
||||
float textOffset = (80.0f - textSize.x) * 0.5f;
|
||||
drawList->AddText(ImVec2(min.x + textOffset, textPos.y), ImGui::GetColorU32(textColor), item.name.c_str());
|
||||
ImVec2 textSize = ImGui::CalcTextSize(item->name.c_str());
|
||||
float textOffset = std::max(0.0f, (80.0f - textSize.x) * 0.5f);
|
||||
|
||||
ImGui::PopID();
|
||||
ImGui::PushClipRect(min, ImVec2(min.x + 80.0f, min.y + 90.0f), true);
|
||||
drawList->AddText(ImVec2(min.x + textOffset, min.y + 60.0f), ImGui::GetColorU32(textColor), item->name.c_str());
|
||||
ImGui::PopClipRect();
|
||||
}
|
||||
|
||||
void ProjectPanel::CreateNewFolder(const std::string& name) {
|
||||
auto& manager = ProjectManager::Get();
|
||||
manager.CreateFolder(name);
|
||||
}
|
||||
|
||||
void ProjectPanel::DeleteSelectedItem() {
|
||||
auto& manager = ProjectManager::Get();
|
||||
int selectedIndex = manager.GetSelectedIndex();
|
||||
if (selectedIndex >= 0) {
|
||||
manager.DeleteItem(selectedIndex);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Panel.h"
|
||||
#include "Core/AssetItem.h"
|
||||
|
||||
namespace UI {
|
||||
|
||||
@@ -8,9 +9,17 @@ class ProjectPanel : public Panel {
|
||||
public:
|
||||
ProjectPanel();
|
||||
void Render() override;
|
||||
void Initialize(const std::string& projectPath);
|
||||
|
||||
private:
|
||||
void RenderAssetItem(const struct AssetItem& item, int index);
|
||||
void RenderAssetItem(const AssetItemPtr& item, int index);
|
||||
void RenderContextMenu();
|
||||
void CreateNewFolder(const std::string& name);
|
||||
void DeleteSelectedItem();
|
||||
|
||||
char m_searchBuffer[256] = "";
|
||||
bool m_showCreateFolderPopup = false;
|
||||
char m_newFolderName[256] = "NewFolder";
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user