refactor: route renderer defaults through pipeline assets

This commit is contained in:
2026-04-01 00:56:48 +08:00
parent 3373119eee
commit 618ebed05d
7 changed files with 131 additions and 8 deletions

View File

@@ -2,6 +2,7 @@
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Rendering/CameraRenderer.h>
#include <XCEngine/Rendering/RenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/Rendering/SceneRenderer.h>
#include <XCEngine/Scene/Scene.h>
@@ -30,6 +31,11 @@ struct MockPipelineState {
std::vector<std::string> eventLog;
};
struct MockPipelineAssetState {
int createCalls = 0;
std::shared_ptr<MockPipelineState> lastCreatedPipelineState;
};
class MockPipeline final : public RenderPipeline {
public:
explicit MockPipeline(std::shared_ptr<MockPipelineState> state)
@@ -65,6 +71,22 @@ private:
std::shared_ptr<MockPipelineState> m_state;
};
class MockPipelineAsset final : public RenderPipelineAsset {
public:
explicit MockPipelineAsset(std::shared_ptr<MockPipelineAssetState> state)
: m_state(std::move(state)) {
}
std::unique_ptr<RenderPipeline> CreatePipeline() const override {
++m_state->createCalls;
m_state->lastCreatedPipelineState = std::make_shared<MockPipelineState>();
return std::make_unique<MockPipeline>(m_state->lastCreatedPipelineState);
}
private:
std::shared_ptr<MockPipelineAssetState> m_state;
};
class TrackingPass final : public RenderPass {
public:
TrackingPass(
@@ -321,6 +343,44 @@ TEST(SceneRenderer_Test, ForwardsPipelineLifetimeAndRenderCallsToCameraRenderer)
EXPECT_EQ(replacementState->shutdownCalls, 1);
}
TEST(SceneRenderer_Test, CreatesPipelineInstancesFromPipelineAssetsAndShutsDownReplacedPipelines) {
Scene scene("SceneRendererAssetScene");
GameObject* cameraObject = scene.CreateGameObject("Camera");
auto* camera = cameraObject->AddComponent<CameraComponent>();
camera->SetPrimary(true);
camera->SetDepth(2.0f);
auto initialAssetState = std::make_shared<MockPipelineAssetState>();
auto replacementAssetState = std::make_shared<MockPipelineAssetState>();
{
SceneRenderer renderer(std::make_shared<MockPipelineAsset>(initialAssetState));
ASSERT_NE(renderer.GetPipeline(), nullptr);
ASSERT_NE(renderer.GetPipelineAsset(), nullptr);
EXPECT_EQ(initialAssetState->createCalls, 1);
const RenderSurface surface(800, 600);
ASSERT_TRUE(renderer.Render(scene, nullptr, CreateValidContext(), surface));
ASSERT_NE(initialAssetState->lastCreatedPipelineState, nullptr);
EXPECT_EQ(initialAssetState->lastCreatedPipelineState->renderCalls, 1);
EXPECT_EQ(initialAssetState->lastCreatedPipelineState->lastCamera, camera);
renderer.SetPipelineAsset(std::make_shared<MockPipelineAsset>(replacementAssetState));
ASSERT_NE(initialAssetState->lastCreatedPipelineState, nullptr);
EXPECT_EQ(initialAssetState->lastCreatedPipelineState->shutdownCalls, 1);
EXPECT_EQ(replacementAssetState->createCalls, 1);
ASSERT_TRUE(renderer.Render(scene, nullptr, CreateValidContext(), surface));
ASSERT_NE(replacementAssetState->lastCreatedPipelineState, nullptr);
EXPECT_EQ(replacementAssetState->lastCreatedPipelineState->renderCalls, 1);
EXPECT_EQ(replacementAssetState->lastCreatedPipelineState->lastCamera, camera);
}
ASSERT_NE(replacementAssetState->lastCreatedPipelineState, nullptr);
EXPECT_EQ(replacementAssetState->lastCreatedPipelineState->shutdownCalls, 1);
}
TEST(SceneRenderer_Test, SortsManualCameraRequestsByDepthBeforeRendering) {
Scene scene("SceneRendererManualRequests");