refactor: route renderer defaults through pipeline assets
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@@ -1,6 +1,7 @@
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#include "Rendering/CameraRenderer.h"
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#include "Rendering/Pipelines/BuiltinForwardPipeline.h"
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#include "Rendering/RenderPipelineAsset.h"
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#include "Rendering/RenderSurface.h"
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#include "Scene/Scene.h"
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@@ -32,17 +33,38 @@ void ShutdownPassSequence(RenderPassSequence* sequence, bool initialized) {
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}
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}
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std::shared_ptr<const RenderPipelineAsset> CreateDefaultPipelineAsset() {
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static const std::shared_ptr<const RenderPipelineAsset> s_defaultPipelineAsset =
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std::make_shared<Pipelines::BuiltinForwardPipelineAsset>();
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return s_defaultPipelineAsset;
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}
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std::unique_ptr<RenderPipeline> CreatePipelineFromAsset(
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const std::shared_ptr<const RenderPipelineAsset>& pipelineAsset) {
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if (pipelineAsset != nullptr) {
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std::unique_ptr<RenderPipeline> pipeline = pipelineAsset->CreatePipeline();
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if (pipeline != nullptr) {
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return pipeline;
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}
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}
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return std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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} // namespace
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CameraRenderer::CameraRenderer()
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: m_pipeline(std::make_unique<Pipelines::BuiltinForwardPipeline>()) {
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: CameraRenderer(CreateDefaultPipelineAsset()) {
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}
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CameraRenderer::CameraRenderer(std::unique_ptr<RenderPipeline> pipeline)
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: m_pipeline(std::move(pipeline)) {
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if (!m_pipeline) {
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m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
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}
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: m_pipelineAsset(nullptr) {
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ResetPipeline(std::move(pipeline));
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}
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CameraRenderer::CameraRenderer(std::shared_ptr<const RenderPipelineAsset> pipelineAsset)
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: m_pipelineAsset(std::move(pipelineAsset)) {
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SetPipelineAsset(m_pipelineAsset);
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}
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CameraRenderer::~CameraRenderer() {
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@@ -52,13 +74,24 @@ CameraRenderer::~CameraRenderer() {
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}
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void CameraRenderer::SetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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if (m_pipeline) {
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m_pipelineAsset.reset();
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ResetPipeline(std::move(pipeline));
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}
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void CameraRenderer::SetPipelineAsset(std::shared_ptr<const RenderPipelineAsset> pipelineAsset) {
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m_pipelineAsset = pipelineAsset != nullptr ? std::move(pipelineAsset) : CreateDefaultPipelineAsset();
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ResetPipeline(CreatePipelineFromAsset(m_pipelineAsset));
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}
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void CameraRenderer::ResetPipeline(std::unique_ptr<RenderPipeline> pipeline) {
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if (m_pipeline != nullptr) {
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m_pipeline->Shutdown();
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}
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m_pipeline = std::move(pipeline);
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if (!m_pipeline) {
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m_pipeline = std::make_unique<Pipelines::BuiltinForwardPipeline>();
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if (m_pipeline == nullptr) {
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m_pipelineAsset = CreateDefaultPipelineAsset();
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m_pipeline = CreatePipelineFromAsset(m_pipelineAsset);
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}
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}
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