Add XCUI input focus shortcut MVP

This commit is contained in:
2026-04-04 18:55:20 +08:00
parent a9bf9ef35c
commit 611ca705c8
17 changed files with 1342 additions and 0 deletions

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#include <XCEngine/UI/Input/UIFocusController.h>
namespace XCEngine {
namespace UI {
namespace {
UIFocusChange BuildFocusChange(
const UIInputPath& previousPath,
const UIInputPath& currentPath) {
UIFocusChange change = {};
change.previousPath = previousPath;
change.currentPath = currentPath;
const std::size_t commonPrefixLength =
GetUIInputPathCommonPrefixLength(previousPath, currentPath);
change.lostPath = BuildUIInputPathSuffix(previousPath, commonPrefixLength);
change.gainedPath = BuildUIInputPathSuffix(currentPath, commonPrefixLength);
return change;
}
} // namespace
UIFocusChange UIFocusController::SetFocusedPath(const UIInputPath& path) {
const UIInputPath previousPath = m_focusedPath;
m_focusedPath = path;
return BuildFocusChange(previousPath, m_focusedPath);
}
UIFocusChange UIFocusController::ClearFocus() {
return SetFocusedPath({});
}
void UIFocusController::SetActivePath(const UIInputPath& path) {
m_activePath = path;
}
void UIFocusController::ClearActivePath() {
m_activePath.Clear();
}
void UIFocusController::SetPointerCapturePath(const UIInputPath& path) {
m_pointerCapturePath = path;
}
void UIFocusController::ClearPointerCapturePath() {
m_pointerCapturePath.Clear();
}
bool UIFocusController::IsFocused(UIElementId elementId) const {
return m_focusedPath.Contains(elementId);
}
bool UIFocusController::IsActive(UIElementId elementId) const {
return m_activePath.Contains(elementId);
}
bool UIFocusController::IsCapturingPointer(UIElementId elementId) const {
return m_pointerCapturePath.Contains(elementId);
}
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Input/UIInputDispatcher.h>
namespace XCEngine {
namespace UI {
bool UIInputDispatcher::ShouldTransferFocusOnPointerDown(
const UIInputEvent& event,
const UIInputPath& hoveredPath) const {
return m_options.pointerDownChangesFocus &&
event.type == UIInputEventType::PointerButtonDown &&
event.pointerButton == m_options.focusTransferButton &&
!hoveredPath.Empty();
}
bool UIInputDispatcher::ShouldStartActivePathOnPointerDown(
const UIInputEvent& event,
const UIInputPath& hoveredPath) const {
return m_options.pointerDownStartsActivePath &&
event.type == UIInputEventType::PointerButtonDown &&
!hoveredPath.Empty();
}
UIInputDispatchSummary UIInputDispatcher::FinalizeDispatch(
const UIInputEvent& event,
UIInputDispatchSummary&& summary) {
if (event.type == UIInputEventType::PointerButtonUp) {
m_focusController.ClearActivePath();
}
return std::move(summary);
}
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Input/UIInputPath.h>
#include <algorithm>
#include <cstddef>
namespace XCEngine {
namespace UI {
bool UIInputPath::Contains(UIElementId elementId) const {
return std::find(elements.begin(), elements.end(), elementId) != elements.end();
}
bool operator==(const UIInputPath& lhs, const UIInputPath& rhs) {
return lhs.elements == rhs.elements;
}
bool operator!=(const UIInputPath& lhs, const UIInputPath& rhs) {
return !(lhs == rhs);
}
std::size_t GetUIInputPathCommonPrefixLength(
const UIInputPath& lhs,
const UIInputPath& rhs) {
const std::size_t limit = (std::min)(lhs.elements.size(), rhs.elements.size());
std::size_t index = 0;
while (index < limit && lhs.elements[index] == rhs.elements[index]) {
++index;
}
return index;
}
UIInputPath BuildUIInputPathSuffix(
const UIInputPath& path,
std::size_t startIndex) {
UIInputPath suffix = {};
if (startIndex >= path.elements.size()) {
return suffix;
}
suffix.elements.assign(path.elements.begin() + static_cast<std::ptrdiff_t>(startIndex), path.elements.end());
return suffix;
}
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Input/UIInputRouter.h>
namespace XCEngine {
namespace UI {
namespace {
UIInputRoutingPlan BuildPlanForTargetPath(
UIInputTargetKind targetKind,
const UIInputPath& path) {
UIInputRoutingPlan plan = {};
plan.targetKind = targetKind;
plan.targetPath = path;
if (path.Empty()) {
return plan;
}
const std::size_t size = path.elements.size();
for (std::size_t index = 0; index + 1 < size; ++index) {
UIInputRoutingStep step = {};
step.elementId = path.elements[index];
step.phase = UIInputRoutingPhase::Capture;
plan.steps.push_back(step);
}
UIInputRoutingStep targetStep = {};
targetStep.elementId = path.Target();
targetStep.phase = UIInputRoutingPhase::Target;
targetStep.isTargetElement = true;
plan.steps.push_back(targetStep);
for (std::size_t index = size; index > 1; --index) {
UIInputRoutingStep bubbleStep = {};
bubbleStep.elementId = path.elements[index - 2];
bubbleStep.phase = UIInputRoutingPhase::Bubble;
plan.steps.push_back(bubbleStep);
}
return plan;
}
} // namespace
bool UIInputRouter::IsPointerEvent(UIInputEventType type) {
switch (type) {
case UIInputEventType::PointerMove:
case UIInputEventType::PointerEnter:
case UIInputEventType::PointerLeave:
case UIInputEventType::PointerButtonDown:
case UIInputEventType::PointerButtonUp:
case UIInputEventType::PointerWheel:
return true;
default:
return false;
}
}
bool UIInputRouter::IsKeyboardEvent(UIInputEventType type) {
return type == UIInputEventType::KeyDown ||
type == UIInputEventType::KeyUp ||
type == UIInputEventType::Character;
}
UIInputRoutingPlan UIInputRouter::BuildRoutingPlan(
const UIInputEvent& event,
const UIInputRouteContext& context) {
if (IsPointerEvent(event.type)) {
if (!context.capturePath.Empty()) {
return BuildPlanForTargetPath(UIInputTargetKind::Captured, context.capturePath);
}
return BuildPlanForTargetPath(UIInputTargetKind::Hovered, context.hoveredPath);
}
if (IsKeyboardEvent(event.type) ||
event.type == UIInputEventType::FocusGained ||
event.type == UIInputEventType::FocusLost) {
return BuildPlanForTargetPath(UIInputTargetKind::Focused, context.focusedPath);
}
return {};
}
} // namespace UI
} // namespace XCEngine

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#include <XCEngine/UI/Input/UIShortcutRegistry.h>
namespace XCEngine {
namespace UI {
namespace {
const UIInputPath& ResolvePrimaryShortcutPath(const UIShortcutContext& context) {
if (!context.activePath.Empty()) {
return context.activePath;
}
if (!context.focusedPath.Empty()) {
return context.focusedPath;
}
return context.hoveredPath;
}
bool ModifiersEqual(
const UIInputModifiers& lhs,
const UIInputModifiers& rhs) {
return lhs.shift == rhs.shift &&
lhs.control == rhs.control &&
lhs.alt == rhs.alt &&
lhs.super == rhs.super;
}
bool IsBindingActive(
const UIShortcutBinding& binding,
const UIShortcutContext& context) {
if (binding.scope == UIShortcutScope::Global) {
return true;
}
if (binding.ownerId == 0) {
return false;
}
return ResolvePrimaryShortcutPath(context).Contains(binding.ownerId);
}
bool DoesBindingMatchEvent(
const UIShortcutBinding& binding,
const UIInputEvent& event) {
return binding.triggerEventType == event.type &&
binding.chord.keyCode == event.keyCode &&
ModifiersEqual(binding.chord.modifiers, event.modifiers) &&
(binding.chord.allowRepeat || !event.repeat);
}
int GetShortcutScopePriority(UIShortcutScope scope) {
switch (scope) {
case UIShortcutScope::Widget:
return 3;
case UIShortcutScope::Panel:
return 2;
case UIShortcutScope::Window:
return 1;
case UIShortcutScope::Global:
default:
return 0;
}
}
} // namespace
std::uint64_t UIShortcutRegistry::RegisterBinding(const UIShortcutBinding& binding) {
UIShortcutBinding storedBinding = binding;
storedBinding.bindingId = storedBinding.bindingId != 0 ? storedBinding.bindingId : m_nextBindingId++;
if (storedBinding.bindingId >= m_nextBindingId) {
m_nextBindingId = storedBinding.bindingId + 1;
}
m_bindings.push_back(storedBinding);
return m_bindings.back().bindingId;
}
bool UIShortcutRegistry::UnregisterBinding(std::uint64_t bindingId) {
for (auto it = m_bindings.begin(); it != m_bindings.end(); ++it) {
if (it->bindingId != bindingId) {
continue;
}
m_bindings.erase(it);
return true;
}
return false;
}
void UIShortcutRegistry::Clear() {
m_bindings.clear();
}
UIShortcutMatch UIShortcutRegistry::Match(
const UIInputEvent& event,
const UIShortcutContext& context) const {
UIShortcutMatch bestMatch = {};
int bestPriority = -1;
for (const UIShortcutBinding& binding : m_bindings) {
if (!DoesBindingMatchEvent(binding, event) || !IsBindingActive(binding, context)) {
continue;
}
const int priority = GetShortcutScopePriority(binding.scope);
if (!bestMatch.matched ||
priority > bestPriority ||
(priority == bestPriority && binding.bindingId > bestMatch.binding.bindingId)) {
bestMatch.matched = true;
bestMatch.binding = binding;
bestPriority = priority;
}
}
return bestMatch;
}
} // namespace UI
} // namespace XCEngine