Formalize renderer material contracts and harden backpack import
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@@ -62,6 +62,18 @@ std::filesystem::path ResolveRuntimePath(const char* relativePath) {
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return GetExecutableDirectory() / relativePath;
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}
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void NormalizeBackpackTestMaterials(Mesh& mesh) {
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for (Material* material : mesh.GetMaterials()) {
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if (material == nullptr) {
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continue;
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}
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MaterialRenderState renderState = material->GetRenderState();
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renderState.cullMode = MaterialCullMode::None;
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material->SetRenderState(renderState);
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}
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}
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const char* GetScreenshotFilename(RHIType backendType) {
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switch (backendType) {
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case RHIType::D3D12:
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@@ -179,6 +191,7 @@ void BackpackSceneTest::LoadBackpackMesh() {
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ASSERT_TRUE(mMesh->IsValid());
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ASSERT_GT(mMesh->GetVertexCount(), 0u);
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ASSERT_GT(mMesh->GetSections().Size(), 0u);
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NormalizeBackpackTestMaterials(*mMesh);
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}
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void BackpackSceneTest::BuildScene() {
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