diff --git a/tests/D3D12/main.cpp b/tests/D3D12/main.cpp index 042e2382..27d06d31 100644 --- a/tests/D3D12/main.cpp +++ b/tests/D3D12/main.cpp @@ -1131,7 +1131,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine } // Screenshot after rendering is done - if (frameCount == 120) { + if (frameCount == 30) { Log("[DEBUG] Saving screenshot at frame %d...\n", frameCount); if (SaveScreenshot("screenshot.ppm", 1280, 720)) { Log("[DEBUG] Screenshot saved to screenshot.ppm\n");