Refactor scene viewport render planning

This commit is contained in:
2026-04-03 14:17:50 +08:00
parent c04dbb07e0
commit 608e0bc9d8
4 changed files with 1004 additions and 31 deletions

View File

@@ -9,6 +9,7 @@
#include "SceneViewportEditorOverlayData.h"
#include "SceneViewportOverlayHandleBuilder.h"
#include "SceneViewportOverlayBuilder.h"
#include "SceneViewportRenderPlan.h"
#include "ViewportHostRenderFlowUtils.h"
#include "ViewportHostRenderTargets.h"
#include "ViewportObjectIdPicker.h"
@@ -417,9 +418,7 @@ private:
struct SceneViewportRenderState {
SceneViewportOverlayData overlay = {};
Rendering::BuiltinPostProcessRequest builtinPostProcess = {};
SceneViewportOverlayFrameData editorOverlayFrameData = {};
std::vector<uint64_t> selectedObjectIds;
SceneViewportRenderPlan renderPlan = {};
};
ViewportEntry& GetEntry(EditorViewportKind kind) {
@@ -641,17 +640,25 @@ private:
return;
}
outState.selectedObjectIds = context.GetSelectionManager().GetSelectedEntities();
outState.editorOverlayFrameData = GetSceneViewEditorOverlayFrameData(context);
const SceneViewportBuiltinPostProcessBuildResult builtinPostProcess =
BuildSceneViewportBuiltinPostProcess(
const std::vector<uint64_t> selectedObjectIds = context.GetSelectionManager().GetSelectedEntities();
const SceneViewportOverlayFrameData& editorOverlayFrameData =
GetSceneViewEditorOverlayFrameData(context);
SceneViewportRenderPlanBuildResult renderPlan =
BuildSceneViewportRenderPlan(
entry.renderTargets,
outState.overlay,
outState.selectedObjectIds,
entry.renderTargets.objectIdShaderView != nullptr,
selectedObjectIds,
editorOverlayFrameData,
BuildSceneViewTransientTransformGizmoOverlayFrameData(),
[this](const SceneViewportOverlayFrameData& frameData) {
return CreateSceneViewportEditorOverlayPass(
m_sceneViewportEditorOverlayRenderer,
frameData);
},
kDebugSceneSelectionMask);
outState.builtinPostProcess = builtinPostProcess.request;
if (builtinPostProcess.warningStatusText != nullptr) {
SetViewportStatusIfEmpty(entry.statusText, builtinPostProcess.warningStatusText);
outState.renderPlan = std::move(renderPlan.plan);
if (renderPlan.warningStatusText != nullptr) {
SetViewportStatusIfEmpty(entry.statusText, renderPlan.warningStatusText);
}
}
@@ -695,25 +702,7 @@ private:
return false;
}
ApplySceneViewportRenderRequestSetup(
entry.renderTargets,
&sceneState.builtinPostProcess,
nullptr,
requests[0]);
SceneViewportOverlayFrameData renderOverlayFrameData = sceneState.editorOverlayFrameData;
AppendSceneViewportOverlayFrameData(
renderOverlayFrameData,
BuildSceneViewTransientTransformGizmoOverlayFrameData());
Rendering::RenderPassSequence overlayPassSequence = {};
if (renderOverlayFrameData.HasOverlayPrimitives()) {
overlayPassSequence.AddPass(
CreateSceneViewportEditorOverlayPass(
m_sceneViewportEditorOverlayRenderer,
renderOverlayFrameData));
requests[0].overlayPasses = &overlayPassSequence;
}
requests[0].hasClearColorOverride = true;
requests[0].clearColorOverride = Math::Color(0.27f, 0.27f, 0.27f, 1.0f);
ApplySceneViewportRenderPlan(entry.renderTargets, sceneState.renderPlan, requests[0]);
if (!m_sceneRenderer->Render(requests)) {
ApplyViewportRenderFailure(