Add pipeline layout support for graphics PSOs
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@@ -523,14 +523,19 @@ RHIPipelineState* D3D12Device::CreatePipelineState(const GraphicsPipelineDesc& d
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return nullptr;
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}
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auto* rootSignature = CreateRootSignature({});
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if (rootSignature == nullptr) {
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delete pso;
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return nullptr;
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D3D12RootSignature* rootSignature = nullptr;
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if (desc.pipelineLayout != nullptr) {
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auto* pipelineLayout = static_cast<D3D12PipelineLayout*>(desc.pipelineLayout);
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pso->SetRootSignature(pipelineLayout->GetRootSignature());
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} else {
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rootSignature = CreateRootSignature({});
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if (rootSignature == nullptr) {
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delete pso;
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return nullptr;
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}
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pso->SetRootSignature(rootSignature->GetRootSignature());
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}
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pso->SetRootSignature(rootSignature->GetRootSignature());
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D3D12Shader vertexShader;
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D3D12Shader fragmentShader;
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D3D12Shader geometryShader;
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@@ -539,8 +544,10 @@ RHIPipelineState* D3D12Device::CreatePipelineState(const GraphicsPipelineDesc& d
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const bool geometryCompiled = !hasGeometryShader || CompileD3D12Shader(desc.geometryShader, geometryShader);
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if (!vertexCompiled || !fragmentCompiled || !geometryCompiled) {
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rootSignature->Shutdown();
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delete rootSignature;
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if (rootSignature != nullptr) {
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rootSignature->Shutdown();
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delete rootSignature;
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}
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delete pso;
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return nullptr;
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}
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@@ -551,8 +558,10 @@ RHIPipelineState* D3D12Device::CreatePipelineState(const GraphicsPipelineDesc& d
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hasGeometryShader ? geometryShader.GetD3D12Bytecode() : D3D12_SHADER_BYTECODE{});
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pso->EnsureValid();
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rootSignature->Shutdown();
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delete rootSignature;
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if (rootSignature != nullptr) {
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rootSignature->Shutdown();
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delete rootSignature;
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}
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if (!pso->IsValid()) {
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delete pso;
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@@ -22,9 +22,6 @@ bool OpenGLDescriptorPool::Initialize(const DescriptorPoolDesc& desc) {
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}
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void OpenGLDescriptorPool::Shutdown() {
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for (auto* set : m_allocatedSets) {
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delete set;
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}
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m_allocatedSets.clear();
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m_textureUnitAllocator = nullptr;
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}
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@@ -59,4 +56,4 @@ void OpenGLDescriptorPool::FreeSet(RHIDescriptorSet* set) {
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}
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} // namespace RHI
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} // namespace XCEngine
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} // namespace XCEngine
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@@ -21,6 +21,7 @@
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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorPool.h"
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#include "XCEngine/RHI/OpenGL/OpenGLDescriptorSet.h"
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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#include "XCEngine/Debug/Logger.h"
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typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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@@ -476,7 +477,12 @@ RHIPipelineState* OpenGLDevice::CreatePipelineState(const GraphicsPipelineDesc&
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}
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RHIPipelineLayout* OpenGLDevice::CreatePipelineLayout(const RHIPipelineLayoutDesc& desc) {
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return nullptr;
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auto* layout = new OpenGLPipelineLayout();
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if (!layout->Initialize(desc)) {
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delete layout;
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return nullptr;
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}
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return layout;
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}
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RHIFence* OpenGLDevice::CreateFence(const FenceDesc& desc) {
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18
engine/src/RHI/OpenGL/OpenGLPipelineLayout.cpp
Normal file
18
engine/src/RHI/OpenGL/OpenGLPipelineLayout.cpp
Normal file
@@ -0,0 +1,18 @@
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#include "XCEngine/RHI/OpenGL/OpenGLPipelineLayout.h"
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namespace XCEngine {
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namespace RHI {
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bool OpenGLPipelineLayout::Initialize(const RHIPipelineLayoutDesc& desc) {
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m_desc = desc;
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m_initialized = true;
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return true;
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}
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void OpenGLPipelineLayout::Shutdown() {
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m_desc = {};
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m_initialized = false;
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}
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} // namespace RHI
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} // namespace XCEngine
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