Refactor editor host resource boundary
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@@ -15,9 +15,10 @@ EditorShellRuntime::EditorShellRuntime(EditorWorkspacePanelRuntimeSet workspaceP
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void EditorShellRuntime::Initialize(
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const std::filesystem::path& repoRoot,
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Rendering::Host::UiTextureHost& textureHost,
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Host::EditorHostResourceService& resourceService,
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UIEditorTextMeasurer& textMeasurer) {
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m_textureHost = &textureHost;
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m_builtInIcons.Initialize(textureHost);
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m_builtInIcons.Initialize(textureHost, resourceService);
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m_workspacePanels.Initialize(
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EditorWorkspacePanelInitializationContext{
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.repoRoot = repoRoot,
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