Refactor editor host resource boundary
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@@ -42,6 +42,11 @@ incomplete:
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explicit module roots instead of a private `editor/app` compatibility root.
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Concrete host code has converged under `editor/app/Host/Win32` and
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`editor/app/Host/D3D12`.
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- Native editor resources now cross the app-core boundary through a neutral
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`EditorHostResourceService` contract under `editor/app/Host/Interfaces`.
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`XCEditorCore` no longer consumes `app/Bootstrap` or Win32 resource helper
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code to load built-in PNGs, title-bar branding, or executable-relative
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capture output paths.
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- Feature panels no longer use `Composition/EditorContext.h` directly. The
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app-core and app feature/viewport test targets now exercise `XCEditorCore`
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outside the executable host.
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@@ -81,8 +86,8 @@ Completed boundary cuts:
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`XCEditorCore` and `XCEditor`. App implementation files now include through
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explicit module roots such as `app/Composition`, `app/Features`,
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`app/Windowing`, `app/Rendering`, `app/Scene`, `app/Services`,
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`app/Support`, `app/Bootstrap`, `app/Host/Interfaces`, `app/Host/Win32`,
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and `app/Host/D3D12`.
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`app/Support`, `app/Host/Interfaces`, `app/Host/Win32`, and
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`app/Host/D3D12`; only executable-host code consumes `app/Bootstrap`.
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- `editor_app_core_tests` now links `XCEditorCore` directly and uses explicit
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app module include roots. Its initial suite covers host command routing,
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project runtime, shell asset validation, project browser model, hierarchy
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@@ -448,6 +453,12 @@ Completed cuts:
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- Concrete Win32 and D3D12 host implementations now live under
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`app/Host/Win32` and `app/Host/D3D12`; `XCEditor` consumes those roots
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privately, while `XCEditorCore` only sees `app/Host/Interfaces`.
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- Native PNG resource lookup and executable-directory discovery now go through
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`Host/Interfaces/EditorHostResourceService.h`. The concrete
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`Host/Win32/Resources/Win32EditorResourceService.*` owns `EditorResources.h`,
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Win32 resource APIs, and the mapping from product resource IDs to built-in
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editor icon requests, so `XCEditorCore` no longer needs `app/Bootstrap` as a
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private include root for resource loading.
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## Phase 6: Documentation Update
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