fix: restore backpack material import output

This commit is contained in:
2026-04-02 22:34:25 +08:00
parent 71923267e9
commit 5ff97b437a
13 changed files with 212 additions and 23 deletions

View File

@@ -2,6 +2,7 @@
#include <XCEngine/Core/Asset/AssetDatabase.h>
#include <XCEngine/Core/Asset/AssetRef.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Containers/Array.h>
@@ -64,6 +65,24 @@ TEST(TextureLoader, LoadValidBmpTexture) {
delete texture;
}
TEST(TextureLoader, LoadValidBmpTextureAsSRGBWhenRequested) {
TextureLoader loader;
TextureImportSettings settings;
settings.SetSRGB(true);
const std::string path = GetTextureFixturePath("checker.bmp");
LoadResult result = loader.Load(path.c_str(), &settings);
ASSERT_TRUE(result);
ASSERT_NE(result.resource, nullptr);
auto* texture = static_cast<Texture*>(result.resource);
EXPECT_EQ(texture->GetWidth(), 2u);
EXPECT_EQ(texture->GetHeight(), 2u);
EXPECT_EQ(texture->GetFormat(), TextureFormat::RGBA8_SRGB);
delete texture;
}
TEST(TextureLoader, AssetDatabaseCreatesTextureArtifactAndReusesItWithoutReimport) {
namespace fs = std::filesystem;
using namespace std::chrono_literals;