feat(rendering): add shader-vector fullscreen SRP seam
Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path. Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
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@@ -679,7 +679,7 @@ TEST_F(
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TEST_F(
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MonoScriptRuntimeTest,
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ManagedStageRecorderRecordsPostProcessThroughScriptableRenderContext) {
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ManagedStageRecorderRecordsShaderVectorPostProcessThroughScriptableRenderContext) {
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const auto bridge =
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XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
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ASSERT_NE(bridge, nullptr);
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