feat(rendering): add shader-vector fullscreen SRP seam

Generalize the native fullscreen pass and descriptor plumbing so managed SRP can request shader-driven fullscreen stages without being locked to the ColorScale path.

Keep ColorScale as a convenience descriptor mapped to the builtin color-scale shader, and add native fullscreen factory coverage for the new shader-vector path.
This commit is contained in:
2026-04-18 16:08:01 +08:00
parent 2b6d62a127
commit 5fd474d08d
14 changed files with 286 additions and 70 deletions

View File

@@ -679,7 +679,7 @@ TEST_F(
TEST_F(
MonoScriptRuntimeTest,
ManagedStageRecorderRecordsPostProcessThroughScriptableRenderContext) {
ManagedStageRecorderRecordsShaderVectorPostProcessThroughScriptableRenderContext) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);