Add URP RenderGraph API compatibility surface
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@@ -2,6 +2,7 @@ using System;
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using System.Reflection;
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using XCEngine;
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using XCEngine.Rendering;
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using XCEngine.Rendering.RenderGraphModule;
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using XCEngine.Rendering.Universal;
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namespace Gameplay
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@@ -347,6 +348,12 @@ namespace Gameplay
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{
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}
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public override void RecordRenderGraph(
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RenderGraph renderGraph,
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ContextContainer frameData)
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{
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}
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protected override bool RecordRenderGraph(
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ScriptableRenderContext context,
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RenderingData renderingData)
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