feat: 实现D3D12 RHI抽象层,修复PSO创建问题

- 添加RHI接口定义(IRHIDevice, ICommandList, IResource等)
- 实现D3D12Device, D3D12CommandList, D3D12PipelineState等
- 修复RootSignature参数数量(3->4)与HelloEarth一致
- 修复DSV格式设置(Unknown->D24_UNorm_S8_UInt)
- 添加Geometry Shader编译
- 创建XCEngineDemo项目验证RHI功能
This commit is contained in:
2026-03-14 02:42:59 +08:00
parent 6a0dfb150d
commit 5f12393424
76 changed files with 3112 additions and 15048 deletions

View File

@@ -1,56 +1,10 @@
cmake_minimum_required(VERSION 3.15)
project(XCVolumeRenderer VERSION 1.0 LANGUAGES CXX)
project(XCEngine)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(SOURCES
main.cpp
BattleFireDirect.cpp
StaticMeshComponent.cpp
Utils.cpp
stbi/stb_image.cpp
NanoVDBLoader.cpp
)
set(HEADERS
BattleFireDirect.h
StaticMeshComponent.h
Utils.h
stbi/stb_image.h
)
add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${HEADERS})
target_compile_definitions(${PROJECT_NAME} PRIVATE UNICODE _UNICODE)
target_compile_options(${PROJECT_NAME} PRIVATE /utf-8 /MT)
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_SOURCE_DIR}
)
target_link_libraries(${PROJECT_NAME} PRIVATE
d3d12.lib
dxgi.lib
d3dcompiler.lib
winmm.lib
kernel32.lib
user32.lib
)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(${PROJECT_NAME} PRIVATE _DEBUG)
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE NDEBUG)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/Res
$<TARGET_FILE_DIR:${PROJECT_NAME}>/Res
)
add_subdirectory(engine)
add_subdirectory(mvs/XCEngineDemo)
add_subdirectory(mvs/HelloEarth)
add_subdirectory(test)