docs: rebuild Rendering API content
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# MeshRendererComponent::GetReceiveShadows
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获取接收阴影标志。
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```cpp
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bool GetReceiveShadows() const;
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```
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## 返回值
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- 当前 `m_receiveShadows` 值。
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## 当前实现说明
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- 当前渲染路径还没有真正消费这个标志。
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## 相关文档
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- [返回类型总览](MeshRendererComponent.md)
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- [SetReceiveShadows](SetReceiveShadows.md)
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