Improve builtin pass binding diagnostics
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@@ -549,7 +549,13 @@ BuiltinForwardPipeline::PassResourceLayout* BuiltinForwardPipeline::GetOrCreateP
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BuiltinPassResourceBindingPlan bindingPlan = {};
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Containers::String bindingPlanError;
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if (!TryBuildBuiltinPassResourceBindingPlan(resourceBindings, bindingPlan, &bindingPlanError)) {
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return failLayout(bindingPlanError.CStr());
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const Containers::String contextualError =
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Containers::String("BuiltinForwardPipeline failed to resolve pass resource bindings for shader='") +
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resolvedShaderPass.shader->GetPath() +
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"', pass='" + resolvedShaderPass.passName +
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"': " + bindingPlanError +
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". Bindings: " + DescribeShaderResourceBindings(resourceBindings);
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return failLayout(contextualError.CStr());
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}
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const bool hasAnyResource = !bindingPlan.bindings.Empty();
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