Improve builtin pass binding diagnostics
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@@ -422,7 +422,13 @@ BuiltinDepthStylePassBase::PassResourceLayout* BuiltinDepthStylePassBase::GetOrC
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BuiltinPassResourceBindingPlan bindingPlan = {};
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Containers::String bindingPlanError;
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if (!TryBuildSupportedBindingPlan(*resolvedShaderPass.pass, bindingPlan, &bindingPlanError)) {
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return failLayout(bindingPlanError.CStr());
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const Containers::String contextualError =
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Containers::String("BuiltinDepthStylePassBase failed to resolve pass resource bindings for shader='") +
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resolvedShaderPass.shader->GetPath() +
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"', pass='" + resolvedShaderPass.passName +
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"': " + bindingPlanError +
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". Bindings: " + DescribeShaderResourceBindings(resolvedShaderPass.pass->resources);
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return failLayout(contextualError.CStr());
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}
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std::vector<BuiltinPassSetLayoutMetadata> setLayouts;
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