refactor(srp): move urp final color execution into managed feature
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@@ -472,6 +472,13 @@ namespace XCEngine
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string shaderPassName,
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ref Vector4 vectorPayload);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_SetRasterPassFinalColorFullscreenExecution(
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ulong nativeHandle,
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ulong rasterPassHandle,
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ref Rendering.FinalColorSettings settings);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderContext_CommitRasterPass(
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@@ -515,6 +522,11 @@ namespace XCEngine
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ulong nativeHandle,
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int stage);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool
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Rendering_ScriptableRenderPipelinePlanningContext_GetHasFinalColorProcessing(
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ulong nativeHandle);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern int
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Rendering_ScriptableRenderContext_GetStageColorSource(
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